green health bar
community map clock by Cornbread 2100 health bar is now green added a damage bar (I'll probably add a setting to disable this next patch) wave gun has -15% ammo tech phonon has +25% ammo, and +10% damage JUNK tech stubs can now wall climb
This commit is contained in:
126
style.css
126
style.css
@@ -553,27 +553,112 @@ summary {
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transition: opacity 1s;
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}
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#defense {
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#damage-bar {
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position: absolute;
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/* top: 1px;
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left: 15px;
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height: 7px;
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width: 0px;
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transition: width 0.3s linear; */
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top: 16px;
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right: 4px;
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height: 0px;
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width: 7px;
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transition: height 0.15s linear;
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opacity: 1;
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z-index: 2;
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pointer-events: none;
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background-color: rgb(255, 55, 95);
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/* border-bottom: 1.5px solid #701; */
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/* border-right: 1.5px solid #701; */
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display: none;
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}
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#defense-bar {
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position: absolute;
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top: 8px;
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left: 15px;
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height: 7px;
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width: 0px;
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transition: width 0.3s linear;
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opacity: 1;
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z-index: 2;
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pointer-events: none;
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background-color: #fff;
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border-right: 1.5px solid #777;
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display: none;
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}
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#health {
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position: absolute;
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top: 15px;
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left: 15px;
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height: 20px;
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width: 0px;
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transition: width 1s ease-out; z-index: 2;
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pointer-events: none;
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background-color: rgb(9, 245, 166);
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border-right: 2px solid rgb(51, 162, 125);
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display: none;
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}
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#health-bg {
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position: absolute;
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top: 15px;
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left: 15px;
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height: 20px;
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width: 0px;
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transition: width 1s ease-out;
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background-color: #032;
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opacity: 0.1;
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z-index: 1;
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pointer-events: none;
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display: none;
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}
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/* #damage-bar {
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position: absolute;
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top: 0px;
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left: 15px;
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height: 6px;
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width: 0px;
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transition: width 0.3s linear;
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opacity: 1;
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z-index: 2;
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pointer-events: none;
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background-color: #f03;
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border: 1px solid #701;
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display: none;
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}
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#defense-bar {
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position: absolute;
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top: 9px;
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left: 15px;
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height: 5px;
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width: 0px;
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transition: width 0.25s linear;
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transition: width 0.3s linear;
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opacity: 1;
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z-index: 2;
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pointer-events: none;
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background-color: #fff;
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border-top: 1px solid #000;
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/* border-bottom: 1px solid #000; */
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/* border-left: 1px solid #000; */
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border-right: 1px solid #000;
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border: 1px solid #333;
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display: none;
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}
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#health {
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position: absolute;
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top: 16px;
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left: 15px;
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height: 20px;
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width: 0px;
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transition: width 1s ease-out; z-index: 2;
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pointer-events: none;
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background-color: #0fa;
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border: 2px solid rgb(51, 162, 125);
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border-radius: 8px;
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display: none;
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}
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#health-bg {
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position: absolute;
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top: 15px;
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top: 18px;
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left: 15px;
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height: 20px;
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width: 0px;
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@@ -582,36 +667,23 @@ summary {
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opacity: 0.1;
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z-index: 1;
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pointer-events: none;
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border-radius: 8px;
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display: none;
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}
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} */
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#health {
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position: absolute;
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top: 15px;
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left: 15px;
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height: 20px;
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width: 0px;
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transition: width 1s ease-out;
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opacity: 0.6;
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z-index: 2;
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pointer-events: none;
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background-color: #f00;
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/* display: none; */
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}
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.low-health {
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/* .low-health {
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animation: blink 250ms infinite alternate;
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}
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@keyframes blink {
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from {
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opacity: 0.9;
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opacity: 1;
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}
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to {
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opacity: 0.2;
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opacity: 0.6;
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}
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}
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} */
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/* background on title page */
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#fade-out {
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