green health bar
community map clock by Cornbread 2100 health bar is now green added a damage bar (I'll probably add a setting to disable this next patch) wave gun has -15% ammo tech phonon has +25% ammo, and +10% damage JUNK tech stubs can now wall climb
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28
index.html
28
index.html
@@ -24,7 +24,8 @@
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<div id="fade-out"></div>
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<div id="health-bg"></div>
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<div id="health"></div>
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<div id="defense"></div>
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<div id="defense-bar"></div>
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<div id="damage-bar"></div>
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<div id="dmg"></div>
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<div id='construct'></div>
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<canvas id="canvas"></canvas>
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@@ -100,6 +101,7 @@
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<option value="biohazard">
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<option value="islands">
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<option value="tunnel">
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<option value="clock">
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<option value="coliseum">
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<option value="staircase">
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<option value="perplex">
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@@ -115,12 +117,26 @@
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<option value="crossfire">
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<option value="temple">
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<option value="run">
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<!-- biohazard
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islands
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tunnel
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clock
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coliseum
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staircase
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perplex
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n-gon
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vats
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yingYang
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basement
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stronghold
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commandeer
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stereoMadness
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house
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dripp
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crossfire
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temple
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run -->
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</datalist>
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<!-- communityLevels: ["stronghold", "basement", "crossfire", "vats", "run", "n-gon", "house", "perplex", "coliseum", "tunnel", "islands", "temple", "dripp"], -->
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<!-- playableLevels: ["labs", "rooftops", "skyscrapers", "warehouse", "highrise", "office", "aerie", "satellite", "sewers", "testChamber", "pavilion"], -->
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<!-- <label for="banned">banned levels:</label>
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<input type="text" id="ban-list" name="banned" placeholder="list levels by name" autocomplete="off" spellcheck="true" style="width: 183px;"> -->
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<br>
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<label for="classic-select" title="play older versions of n-gon">classic n-gon:</label>
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<select name="classic-select" id="classic-select" onChange="window.location.href=this.value">
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