invulnerable

powerUpBoss & powerUpBossBaby go invulnerable for a second after they die
powerUpBossBaby is even smaller, and a bit slower
growBoss goes invulnerable for a second after one of it dies
shieldingBoss makes shields that are 50% stronger, shieldingBoss has 40% lower health
This commit is contained in:
landgreen
2021-12-14 18:22:08 -08:00
parent 498f867738
commit bd87000277
8 changed files with 224 additions and 143 deletions

View File

@@ -1,37 +1,20 @@
******************************************************** NEXT PATCH **************************************************
mantisBoss: 3 punching mobs, eject your ammo when you get punched
invulnerable except for 1 second after moving
powerUpBossBaby: smaller, cuter, faster, can't move through walls
slashBoss renamed revolutionBoss
invulnerable every other revolution of it's blades
new mob state: invulnerable - immune to damage and status effects (stun, dots, freeze)
damage and harm circle graphic size have been made more consistent
bug fixes
powerUpBoss & powerUpBossBaby go invulnerable for a second after they die
powerUpBossBaby is even smaller, and a bit slower
growBoss goes invulnerable for a second after one of it dies
shieldingBoss makes shields that are 50% stronger, shieldingBoss has 40% lower health
******************************************************** TODO ********************************************************
history vision messes up when drones hit boss?
for babypowerupboss
some boss mobs need invulnerability phases
powerUpBoss after death?
nerf powerup boss health or acceleration to balance
growboss
after one dies
tech: heal power ups spawn as research instead
research heals for 10 health
using research does 10 damage
electric motors: increases movement speed and jump height, but jumping and moving costs energy
overwrite the key event listeners?
JUNK tech?
make the shields that shieldBoss adds twice as damage resistant
mob that fires bullets in 4,5,6,7 different directions at once, no aiming
bug once: switching from shotgun to harpoon somehow set b.activeGun to not defined
@@ -515,6 +498,7 @@ possible names for tech
axial motor
hall effect thrusters
spaghettification
particle accelerator
a tutorial / lore intro
needs to be optional so it doesn't slow experienced players