decorrelation

mod: decorrelation - 2 seconds after you don't use your gun or field  get 40% harm reduction

mod: anticorrelation - 2 seconds after you don't use your gun or field  get 50% damage
  requires decorrelation
This commit is contained in:
landgreen
2020-09-27 09:25:14 -07:00
parent 5728008397
commit bc3ddf7447
6 changed files with 79 additions and 39 deletions

View File

@@ -1,8 +1,8 @@
mod: ionization energy - heal power ups give you 4% max energy
requires mass-energy equivalence
mod: decorrelation - 2 seconds after you don't use your gun or field get 40% harm reduction
mod: anticorrelation - 2 seconds after you don't use your gun or field get 50% damage
requires decorrelation
mod: discrete optimization - 50% damage and 50% slow fire rotates
requires cloaking field
************** TODO - n-gon **************
@@ -12,8 +12,6 @@ getting stuck above a mob can immobilize player
add a knock to player mob collisions even while player is immune to damage
keep the knock very small
Mod to buff mass-energy-equivalence (maybe take no damage some % and do that dmb to a mob)
bug - mine spawned one new mine every second
after sticking to the top right corner of a wall
notes: had only gun mine, mod mine reclamation, field plasma,
@@ -33,16 +31,6 @@ add some more computer / AI stuff to the level lore text
mod - mines stun targets nearby when they explode
cloaking field mods
much longer delay in firing, but a very large bonus
larger vision
return to stealth faster
+damage to nearby mobs
+damage to unaware mobs (code for this doesn't seem to work)
mod - negative mass field intangibility
doesn't seem that interesting
mod - do something for 2 seconds after firing
if (mech.fireCDcycle + 120)