decorrelation
mod: decorrelation - 2 seconds after you don't use your gun or field get 40% harm reduction mod: anticorrelation - 2 seconds after you don't use your gun or field get 50% damage requires decorrelation
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20
todo.txt
20
todo.txt
@@ -1,8 +1,8 @@
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mod: ionization energy - heal power ups give you 4% max energy
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requires mass-energy equivalence
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mod: decorrelation - 2 seconds after you don't use your gun or field get 40% harm reduction
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mod: anticorrelation - 2 seconds after you don't use your gun or field get 50% damage
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requires decorrelation
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mod: discrete optimization - 50% damage and 50% slow fire rotates
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requires cloaking field
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************** TODO - n-gon **************
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@@ -12,8 +12,6 @@ getting stuck above a mob can immobilize player
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add a knock to player mob collisions even while player is immune to damage
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keep the knock very small
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Mod to buff mass-energy-equivalence (maybe take no damage some % and do that dmb to a mob)
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bug - mine spawned one new mine every second
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after sticking to the top right corner of a wall
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notes: had only gun mine, mod mine reclamation, field plasma,
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@@ -33,16 +31,6 @@ add some more computer / AI stuff to the level lore text
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mod - mines stun targets nearby when they explode
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cloaking field mods
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much longer delay in firing, but a very large bonus
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larger vision
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return to stealth faster
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+damage to nearby mobs
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+damage to unaware mobs (code for this doesn't seem to work)
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mod - negative mass field intangibility
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doesn't seem that interesting
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mod - do something for 2 seconds after firing
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if (mech.fireCDcycle + 120)
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