bug fix patch
enthalpy: 3->2% heal from damage done technical debt: 8->15% less damage for each tech
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@@ -25,8 +25,8 @@ const level = {
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// powerUps.research.changeRerolls(100000)
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// for (let i = 0; i < 2; i++) tech.giveTech("undefined")
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// tech.tech[297].frequency = 100
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// m.setField("plasma torch")
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// tech.giveTech("plasma ball")
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m.setField("plasma torch")
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tech.giveTech("plasma ball")
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// m.immuneCycle = Infinity //you can't take damage
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// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
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