rotary cannon
tech: rotary cannon - nail gun (and rivet gun) have increased fire rate, muzzle speed, recoil, and accuracy experiment -parthenocarpy- spawn about 50% more mobs
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12
js/level.js
12
js/level.js
@@ -17,7 +17,9 @@ const level = {
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// simulation.isHorizontalFlipped = true
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// m.setField("plasma torch")
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// b.giveGuns("nail gun")
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// tech.giveTech("negative friction")
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// tech.giveTech("rotary cannon")
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// tech.giveTech("pneumatic actuator")
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// tech.giveTech("rivet gun")
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// for (let i = 0; i < 2; i++) tech.giveTech("refractory metal")
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// tech.giveTech("all-stars")
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// for (let i = 0; i < 3; i++) tech.giveTech("overcharge")
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@@ -2291,7 +2293,7 @@ const level = {
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// for (let i = 0; i < 200; i++) powerUps.directSpawn(710 + 1000 * Math.random(), -710 + 1000 * Math.random(), "tech");
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spawn.mapRect(2500, -1200, 200, 750); //right wall
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blockDoor(2585, -210)
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// blockDoor(2585, -210)
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spawn.mapRect(2500, -200, 200, 300); //right wall
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spawn.mapRect(4500, -1200, 200, 650); //right wall
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blockDoor(4585, -310)
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@@ -2307,9 +2309,9 @@ const level = {
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spawn.mapRect(5300, -275, 50, 175);
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spawn.mapRect(5050, -100, 50, 150);
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spawn.mapRect(4850, -275, 50, 175);
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// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
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// spawn.starter(1900, -500, 200) //big boy
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spawn.blockGroup(1900, -500)
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level.difficultyIncrease(40) //30 is near max on hard //60 is near max on why
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spawn.starter(1900, -500, 200) //big boy
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// spawn.blockGroup(1900, -500)
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// for (let i = 0; i < 10; ++i) spawn.bodyRect(1600 + 5, -500, 30, 40);
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// spawn.laserBombingBoss(1900, -500)
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// for (let i = 0; i < 5; i++) spawn.focuser(1900, -500)
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