rotary cannon

tech: rotary cannon - nail gun (and rivet gun) have increased fire rate, muzzle speed, recoil, and accuracy
experiment -parthenocarpy- spawn about 50% more mobs
This commit is contained in:
landgreen
2021-10-23 08:50:52 -07:00
parent 61b365ff6c
commit bac02c35f6
6 changed files with 244 additions and 92 deletions

View File

@@ -17,7 +17,9 @@ const level = {
// simulation.isHorizontalFlipped = true
// m.setField("plasma torch")
// b.giveGuns("nail gun")
// tech.giveTech("negative friction")
// tech.giveTech("rotary cannon")
// tech.giveTech("pneumatic actuator")
// tech.giveTech("rivet gun")
// for (let i = 0; i < 2; i++) tech.giveTech("refractory metal")
// tech.giveTech("all-stars")
// for (let i = 0; i < 3; i++) tech.giveTech("overcharge")
@@ -2291,7 +2293,7 @@ const level = {
// for (let i = 0; i < 200; i++) powerUps.directSpawn(710 + 1000 * Math.random(), -710 + 1000 * Math.random(), "tech");
spawn.mapRect(2500, -1200, 200, 750); //right wall
blockDoor(2585, -210)
// blockDoor(2585, -210)
spawn.mapRect(2500, -200, 200, 300); //right wall
spawn.mapRect(4500, -1200, 200, 650); //right wall
blockDoor(4585, -310)
@@ -2307,9 +2309,9 @@ const level = {
spawn.mapRect(5300, -275, 50, 175);
spawn.mapRect(5050, -100, 50, 150);
spawn.mapRect(4850, -275, 50, 175);
// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
// spawn.starter(1900, -500, 200) //big boy
spawn.blockGroup(1900, -500)
level.difficultyIncrease(40) //30 is near max on hard //60 is near max on why
spawn.starter(1900, -500, 200) //big boy
// spawn.blockGroup(1900, -500)
// for (let i = 0; i < 10; ++i) spawn.bodyRect(1600 + 5, -500, 30, 40);
// spawn.laserBombingBoss(1900, -500)
// for (let i = 0; i < 5; i++) spawn.focuser(1900, -500)