mods
mod energy from damage, annaliation now requires negative mass field mod - spawn bots after killing mobs
This commit is contained in:
@@ -639,7 +639,7 @@ const spawn = {
|
||||
}
|
||||
}
|
||||
},
|
||||
timeSkipBoss(x, y, radius = 60) {
|
||||
timeSkipBoss(x, y, radius = 70) {
|
||||
mobs.spawn(x, y, 6, radius, '#000');
|
||||
let me = mob[mob.length - 1];
|
||||
// me.stroke = "transparent"; //used for drawSneaker
|
||||
@@ -1108,7 +1108,7 @@ const spawn = {
|
||||
// }
|
||||
// };
|
||||
// },
|
||||
bomberBoss(x, y, radius = 90 + Math.ceil(Math.random() * 20)) {
|
||||
bomberBoss(x, y, radius = 85 + Math.ceil(Math.random() * 20)) {
|
||||
//boss that drops bombs from above and holds a set distance from player
|
||||
mobs.spawn(x, y, 3, radius, "transparent");
|
||||
let me = mob[mob.length - 1];
|
||||
@@ -1118,7 +1118,7 @@ const spawn = {
|
||||
me.seeAtDistance2 = 1500000;
|
||||
me.fireFreq = Math.ceil(30 + 2000 / radius);
|
||||
me.searchTarget = map[Math.floor(Math.random() * (map.length - 1))].position; //required for search
|
||||
me.hoverElevation = 400 + (Math.random() - 0.5) * 200; //squared
|
||||
me.hoverElevation = 460 + (Math.random() - 0.5) * 200; //squared
|
||||
me.hoverXOff = (Math.random() - 0.5) * 100;
|
||||
me.accelMag = Math.floor(10 * (Math.random() + 5)) * 0.00001 * game.accelScale;
|
||||
me.g = 0.0002; //required if using 'gravity' // gravity called in hoverOverPlayer
|
||||
|
||||
Reference in New Issue
Block a user