custom mode rework, might be done

This commit is contained in:
landgreen
2020-02-17 07:26:14 -08:00
parent 32733909ab
commit b9ecfbc997
7 changed files with 230 additions and 202 deletions

View File

@@ -437,7 +437,7 @@ const game = {
}
b.activeGun = null;
b.removeAllMods(); //sets mods to defauls values
b.setupAllMods(); //sets mods to default values
game.updateModHUD();
mech.maxHealth = 1
mech.fieldEnergyMax = 1
@@ -533,7 +533,7 @@ const game = {
if (game.firstRun) {
mech.spawn(); //spawns the player
b.setModDefaults(); //doesn't run on reset so that gun mods carry over to new runs
b.setupAllMods(); //doesn't run on reset so that gun mods carry over to new runs
function shuffle(array) {
var currentIndex = array.length,