rail gun mod
rail gun mod: capacitor bank - no charge time, but smaller bullets stunned mobs now still display health bar when you hit a mob hard with a block they get stunned blocks do about 15% less collision damage stuns lasts longer for larger and faster blocks
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25
todo.txt
25
todo.txt
@@ -1,7 +1,22 @@
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rail gun mod: capacitor bank - no charge time, but smaller bullets
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stunned mobs now still display health bar
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when you hit a mob hard with a block they get stunned
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blocks do about 15% less collision damage
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stuns lasts longer for larger and faster blocks
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************** TODO - n-gon **************
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player goes intangible while immune after getting hit?
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getting stuck above a mob can immobilize player
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add a minimum knock from player mob collisions?
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when crouched make it harder for mobs to see player
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reduce arc size of mob vision cone
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reduce look range
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* (mech.crouch ? 0.7 : 1)
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map element - player rotates a rotor that makes a platform go up or down
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reduce damage by 80%, but lose ammo when you get hit
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@@ -15,10 +30,6 @@ removing supersaturation sets total health to 1
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this cancels the health benefits from crystallized armor
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produce a method that calculates max health based on mods
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player goes intangible while immune after getting hit?
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getting stuck above a mob can immobilize player
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add a minimum knock from player mob collisions?
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use mac automator to speed up your n-gon -> git sync
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considering removing the perfect diamagnetism field from the game
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@@ -215,4 +226,8 @@ animate new level spawn by having the map aspects randomly fly into place
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n-gon outreach ideas
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blips - errant signal on youtube
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reddit - r/IndieGaming
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hacker news - show hacker news post
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hacker news - show hacker news post
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paste this into console to see fps
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javascript:(function(){var script=document.createElement('script');script.onload=function(){var stats=new Stats();document.body.appendChild(stats.dom);requestAnimationFrame(function loop(){stats.update();requestAnimationFrame(loop)});};script.src='//mrdoob.github.io/stats.js/build/stats.min.js';document.head.appendChild(script);})()
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