rail gun mod
rail gun mod: capacitor bank - no charge time, but smaller bullets stunned mobs now still display health bar when you hit a mob hard with a block they get stunned blocks do about 15% less collision damage stuns lasts longer for larger and faster blocks
This commit is contained in:
@@ -1212,9 +1212,9 @@ const mech = {
|
||||
},
|
||||
{
|
||||
name: "standing wave harmonics",
|
||||
description: "three oscillating <strong>shields</strong> are permanently active<br>reduce <strong class='color-harm'>harm</strong> by <strong>33%</strong>",
|
||||
description: "three oscillating <strong>shields</strong> are permanently active<br>reduce <strong class='color-harm'>harm</strong> by <strong>30%</strong>",
|
||||
effect: () => {
|
||||
mech.fieldHarmReduction = 0.67;
|
||||
mech.fieldHarmReduction = 0.70;
|
||||
mech.fieldBlockCD = 0;
|
||||
mech.hold = function () {
|
||||
if (mech.isHolding) {
|
||||
@@ -1365,13 +1365,13 @@ const mech = {
|
||||
},
|
||||
{
|
||||
name: "negative mass field",
|
||||
description: "use <strong class='color-f'>energy</strong> to nullify <strong style='letter-spacing: 12px;'>gravity</strong><br>reduce <strong class='color-harm'>harm</strong> by <strong>50%</strong>",
|
||||
description: "use <strong class='color-f'>energy</strong> to nullify <strong style='letter-spacing: 12px;'>gravity</strong><br>reduce <strong class='color-harm'>harm</strong> by <strong>45%</strong>",
|
||||
fieldDrawRadius: 0,
|
||||
effect: () => {
|
||||
mech.fieldFire = true;
|
||||
mech.holdingMassScale = 0.03; //can hold heavier blocks with lower cost to jumping
|
||||
mech.fieldMeterColor = "#000"
|
||||
mech.fieldHarmReduction = 0.5;
|
||||
mech.fieldHarmReduction = 0.55;
|
||||
mech.hold = function () {
|
||||
mech.airSpeedLimit = 125 //5 * player.mass * player.mass
|
||||
mech.FxAir = 0.016
|
||||
|
||||
Reference in New Issue
Block a user