rail gun mod
rail gun mod: capacitor bank - no charge time, but smaller bullets stunned mobs now still display health bar when you hit a mob hard with a block they get stunned blocks do about 15% less collision damage stuns lasts longer for larger and faster blocks
This commit is contained in:
27
js/mods.js
27
js/mods.js
@@ -1871,7 +1871,7 @@ const mod = {
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},
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{
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name: "railroad ties",
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description: "<strong>nails</strong> are <strong>80%</strong> <strong>larger</strong><br>increases physical <strong class='color-d'>damage</strong> by about <strong>25%</strong>",
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description: "<strong>nails</strong> are <strong>70%</strong> <strong>larger</strong><br>increases physical <strong class='color-d'>damage</strong> by about <strong>25%</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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@@ -1879,7 +1879,7 @@ const mod = {
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},
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requires: "nails",
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effect() {
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mod.biggerNails += 0.8
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mod.biggerNails += 0.7
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},
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remove() {
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mod.biggerNails = 1
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@@ -2084,7 +2084,7 @@ const mod = {
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maxCount: 1,
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count: 0,
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allowed() {
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return game.fpsCapDefault > 45 && mod.haveGunCheck("rail gun") && !mod.isSlowFPS
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return game.fpsCapDefault > 45 && mod.haveGunCheck("rail gun") && !mod.isSlowFPS && !mod.isCapacitor
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},
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requires: "rail gun and FPS above 45",
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effect() {
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@@ -2096,9 +2096,25 @@ const mod = {
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game.fpsInterval = 1000 / game.fpsCap;
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}
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},
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{
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name: "capacitor bank",
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description: "the <strong>rail gun</strong> no longer takes time to <strong>charge</strong><br><strong>rail gun</strong> rods are <strong>66%</strong> less massive",
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maxCount: 1,
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count: 0,
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allowed() {
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return mod.haveGunCheck("rail gun") && !mod.isRailTimeSlow
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},
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requires: "rail gun",
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effect() {
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mod.isCapacitor = true;
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},
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remove() {
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mod.isCapacitor = false;
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}
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},
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{
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name: "fragmenting projectiles",
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description: "<strong>rail gun</strong> fragments into <strong>nails</strong><br>after hitting mobs at high speeds",
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description: "<strong>rail gun</strong> rods fragment into <strong>nails</strong><br>after hitting mobs at high speeds",
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maxCount: 1,
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count: 0,
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allowed() {
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@@ -2700,5 +2716,6 @@ const mod = {
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isSporeGrowth: null,
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isBayesian: null,
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nailGun: null,
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nailInstantFireRate: null
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nailInstantFireRate: null,
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isCapacitor: null
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}
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