rail gun mod
rail gun mod: capacitor bank - no charge time, but smaller bullets stunned mobs now still display health bar when you hit a mob hard with a block they get stunned blocks do about 15% less collision damage stuns lasts longer for larger and faster blocks
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16
js/mob.js
16
js/mob.js
@@ -115,6 +115,18 @@ const mobs = {
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y: who.position.y + 100 * (Math.random() - 0.5)
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}
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if (who.velocity.y < 2) who.force.y += who.mass * 0.0004 //extra gravity
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//draw health bar
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const h = who.radius * 0.3;
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const w = who.radius * 2;
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const x = who.position.x - w / 2;
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const y = who.position.y - w * 0.7;
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ctx.fillStyle = "rgba(100, 100, 100, 0.3)";
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ctx.fillRect(x, y, w, h);
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ctx.fillStyle = `rgba(${Math.floor(255*Math.random())},${Math.floor(255*Math.random())},${Math.floor(255*Math.random())},0.5)`
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ctx.fillRect(x, y, w * who.health, h);
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//draw fill inside mob
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ctx.beginPath();
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ctx.moveTo(who.vertices[0].x, who.vertices[0].y);
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for (let j = 1, len = who.vertices.length; j < len; ++j) {
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@@ -122,9 +134,9 @@ const mobs = {
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}
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ctx.lineTo(who.vertices[0].x, who.vertices[0].y);
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ctx.stroke();
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ctx.fillStyle = `rgba(${Math.floor(255*Math.random())},${Math.floor(255*Math.random())},${Math.floor(255*Math.random())},0.5)`
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// ctx.fillStyle = `rgba(255,255,255,${Math.random()})`
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ctx.fill();
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},
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type: "stun",
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endCycle: game.cycle + cycles,
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