added build clicking
This commit is contained in:
@@ -86,9 +86,7 @@
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</div>
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</div>
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</details>
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</details>
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</div> -->
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</div> -->
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<div id="build-grid">
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<div id="build-grid"></div>
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</div>
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<button type="button" id="build-button">builds</button>
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<button type="button" id="build-button">builds</button>
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31
js/index.js
31
js/index.js
@@ -116,36 +116,45 @@ map: 0x000001 0x111111
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*/
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*/
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//build build grid display
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//build build grid display
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let isShowingBuilds = false
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const build = {
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isShowingBuilds: false,
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list: [],
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choosePowerUp(index, type) {
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build.list[build.list.length] = {
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index: index,
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type: type
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}
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console.log(build.list)
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},
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}
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document.getElementById("build-button").addEventListener("click", () => {
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document.getElementById("build-button").addEventListener("click", () => {
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const el = document.getElementById("build-grid")
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const el = document.getElementById("build-grid")
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if (isShowingBuilds) {
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if (build.isShowingBuilds) {
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el.style.display = "none"
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el.style.display = "none"
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isShowingBuilds = false
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build.isShowingBuilds = false
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document.body.style.overflow = "hidden"
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document.body.style.overflow = "hidden"
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document.getElementById("controls").style.display = 'inline'
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document.getElementById("controls").style.display = 'inline'
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} else {
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} else {
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let text = ""
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let text = '<p>click on 5 powers, then click begin <button type="button" id="build-begin-button">Begin</button></p>'
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for (let i = 0, len = mech.fieldUpgrades.length; i < len; i++) {
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for (let i = 1, len = mech.fieldUpgrades.length; i < len; i++) {
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text += `<div class="build-grid-module "><div class="circle-grid field"></div> <strong style='font-size:1.3em;'>${mech.fieldUpgrades[i].name}</strong><br> ${mech.fieldUpgrades[i].description}</div>`
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text += `<div class="build-grid-module" onclick="build.choosePowerUp(${i},'field')" ><div class="circle-grid field"></div> <strong style='font-size:1.3em;'>${mech.fieldUpgrades[i].name}</strong><br> ${mech.fieldUpgrades[i].description}</div>`
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}
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}
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for (let i = 0, len = b.guns.length; i < len; i++) {
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for (let i = 0, len = b.guns.length; i < len; i++) {
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text += `<div class="build-grid-module "><div class="circle-grid gun"></div> <strong style='font-size:1.3em;'>${b.guns[i].name}</strong><br> ${b.guns[i].description}</div>`
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text += `<div class="build-grid-module" onclick="build.choosePowerUp(${i},'gun')"><div class="circle-grid gun"></div> <strong style='font-size:1.3em;'>${b.guns[i].name}</strong><br> ${b.guns[i].description}</div>`
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}
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}
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for (let i = 0, len = b.mods.length; i < len; i++) {
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for (let i = 0, len = b.mods.length; i < len; i++) {
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text += `<div class="build-grid-module "><div class="circle-grid mod"></div> <strong style='font-size:1.3em;'>${b.mods[i].name}</strong><br> ${b.mods[i].description}</div>`
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text += `<div class="build-grid-module" onclick="build.choosePowerUp(${i},'mod')"><div class="circle-grid mod"></div> <strong style='font-size:1.3em;'>${b.mods[i].name}</strong><br> ${b.mods[i].description}</div>`
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}
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}
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el.innerHTML = text
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el.innerHTML = text
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el.style.display = "grid"
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el.style.display = "grid"
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isShowingBuilds = true
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build.isShowingBuilds = true
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document.body.style.overflowY = "scroll";
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document.body.style.overflowY = "scroll";
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document.body.style.overflowX = "hidden";
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document.body.style.overflowX = "hidden";
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document.getElementById("controls").style.display = 'none'
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document.getElementById("controls").style.display = 'none'
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}
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}
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});
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});
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//set up canvas
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//set up canvas
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var canvas = document.getElementById("canvas");
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var canvas = document.getElementById("canvas");
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//using "const" causes problems in safari when an ID shares the same name.
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//using "const" causes problems in safari when an ID shares the same name.
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@@ -14,14 +14,14 @@ const level = {
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start() {
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start() {
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if (level.levelsCleared === 0) {
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if (level.levelsCleared === 0) {
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// game.difficulty = 6; //for testing to simulate possible mobs spawns
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// game.difficulty = 6; //for testing to simulate possible mobs spawns
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// level.startBuildRun(2)
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// level.startBuildRun(5)
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// b.giveGuns(11)
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// b.giveGuns(11)
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// mech.fieldUpgrades[2].effect();
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// mech.fieldUpgrades[2].effect();
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// b.giveMod(13)
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// b.giveMod(13)
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// spawn.pickList = ["ghoster", "ghoster"]
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// spawn.pickList = ["ghoster", "ghoster"]
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this.intro(); //starting level
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// this.intro(); //starting level
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// this.testingMap();
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this.testingMap();
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// this.bosses();
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// this.bosses();
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// this.aerie();
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// this.aerie();
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// this.rooftops();
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// this.rooftops();
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@@ -217,7 +217,7 @@ const level = {
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powerUps.spawn(450, -400, "mod", false, 6);
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powerUps.spawn(450, -400, "mod", false, 6);
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// powerUps.spawn(450, -400, "mod", false);
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// powerUps.spawn(450, -400, "mod", false);
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// spawn.bodyRect(-45, -100, 40, 50);
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// spawn.bodyRect(-45, -100, 40, 50);
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// spawn.focuser(800, -1150);
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spawn.spawner(800, -1150);
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spawn.groupBoss(-600, -550);
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spawn.groupBoss(-600, -550);
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// spawn.hopper(800, -150);
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// spawn.hopper(800, -150);
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// spawn.beamer(800, -150);
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// spawn.beamer(800, -150);
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@@ -952,10 +952,10 @@ const spawn = {
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// me.dropPowerUp = false;
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// me.dropPowerUp = false;
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me.onDeath = function () { //run this function on death
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me.onDeath = function () { //run this function on death
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for (let i = 0; i < Math.ceil(this.mass * 0.2 + Math.random() * 3); ++i) {
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for (let i = 0; i < Math.ceil(this.mass * 0.2 + Math.random() * 3); ++i) {
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spawn.spawns(this.position.x + (Math.random() - 0.5) * radius * 2, this.position.y + (Math.random() - 0.5) * radius * 2);
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spawn.spawns(this.position.x + (Math.random() - 0.5) * radius * 2.5, this.position.y + (Math.random() - 0.5) * radius * 2.5);
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Matter.Body.setVelocity(mob[mob.length - 1], {
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Matter.Body.setVelocity(mob[mob.length - 1], {
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x: (Math.random() - 0.5) * 25,
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x: this.velocity.x + (Math.random() - 0.5) * 15,
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y: (Math.random() - 0.5) * 25
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y: this.velocity.x + (Math.random() - 0.5) * 15
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});
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});
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}
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}
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};
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};
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