molecular fabricator not always drones
molecular fabricator defaults to random type on game load spores, missile, ice IX, drones probably some bugs with this. I haven't really checked renamed fleas -> siphonaptera
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@@ -191,6 +191,7 @@ const simulation = {
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accelScale: null, //set in levels.setDifficulty
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CDScale: null, //set in levels.setDifficulty
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isNoPowerUps: false,
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molecularMode: Math.floor(4 * Math.random()), //0 spores, 1 missile, 2 ice IX, 3 drones
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// dropFPS(cap = 40, time = 15) {
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// simulation.fpsCap = cap
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// simulation.fpsInterval = 1000 / simulation.fpsCap;
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