flechettes do poision damage
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@@ -14,13 +14,13 @@ const level = {
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start() {
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if (level.levelsCleared === 0) {
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// level.difficultyIncrease(9)
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b.giveGuns("fléchettes")
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// b.giveGuns("fléchettes")
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// mech.setField("phase decoherence field")
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b.giveMod("irradiated needles");
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// b.giveMod("irradiated needles");
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// b.giveMod("reflective cavity");
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// level.intro(); //starting level
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level.testingMap();
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level.intro(); //starting level
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// level.testingMap();
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// level.bosses();
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// level.satellite();
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// level.skyscrapers();
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