testchamber changes, heal power size scales
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42
todo.txt
42
todo.txt
@@ -1,23 +1,17 @@
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mod: upgrade all bots (current and future bots)
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some difficulty scaling changes (harm ramps a bit faster at high levels)
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heal power ups scale in size to indicate mod effects, and level based heal scaling
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testingChamber changes
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************** TODO - n-gon **************
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new gun - deploy a turret that last for 20 seconds
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fire nails at nearby targets once a second.
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use mine code and bot code
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too many mods are dropping at high levels on hard
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minigun: high caliber - rework
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slow down the bullets even more and increase the size?
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remove and actually make a full gun like this?
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mod: upgrade all your current bots
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upgrade should be equal to a 50% increases in value for the bot
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nail-bot fires faster
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foam bot fires larger radius foam
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larger boom-bot explosions
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laser-bot does more damage
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plasma-bot uses less energy
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testChamber
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too much block clutter near portals
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make reverse path viable
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removing block from button releases boss?
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gun: hit scan bullets?
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portals:
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portal while holding block sometimes send player back to original portal
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@@ -66,26 +60,12 @@ button: blocks that are on the button at an angle will slowly slide off the butt
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hazards should slow blocks, bullets, mobs?
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mob damage?
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rotor doesn't work with
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plasma torch
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seems to have no effect
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pilot wave
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maybe rewrite pilot wave to apply a force from an angle, like plasma torch
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this would be probably too much work, but worth a try
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time dilation field (mostly fixed, but it would be nice if it started up faster after a pause)
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sporangium and neutron bomb (mostly fixed, but it would be nice if it sticked instead of bounced)
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new gun - deploy a turret that last for 20 seconds
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fire nails at nearby targets once a second.
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use mine code and bot code
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field that pushes blocks and mobs away
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charges up on mouse down and triggers on mouse up
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drain mana while charging up
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maybe push effect should last 10 cycles to give a more gentle feeling
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mod - AoE radiation might work when the effect ends
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or maybe just anytime another mob is near
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mod - AoE radiation might work when the effect ends
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or maybe just anytime another mob is near
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mob that flashes the player (makes the graphics not update for a couple seconds)
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