nano bots

catabolism - 2% (was 2.3%) of max health removed
many worlds - spawns 2 rerolls (was 1)
pilot wave field- now has access to several mods that normally require other fields
  this plus the fragmenting block mod are a big buff for late game pilot wave
  let me know if it is too strong

mod nano-scale: bot prototypes - upgrade a bot type and build 2 of that bot
mod nano-scale: bot manufacturing - build 3 random bots
  these mods don't show up in custom
This commit is contained in:
landgreen
2020-12-11 04:22:30 -08:00
parent 75f6f268eb
commit b6cf21dee9
7 changed files with 287 additions and 213 deletions

View File

@@ -1,11 +1,18 @@
******************************************************** NEXT PATCH ********************************************************
so many bug fixes around CPT
mod: fragments - blocks, grenades, rail gun, shotgun slugs can all eject nails on collisions, or detonation
catabolism - 2% (was 2.3%) of max health removed
many worlds - spawns 2 rerolls (was 1)
pilot wave field- now has access to several mods that normally require other fields
this plus the fragmenting block mod are a big buff for late game pilot wave
let me know if it is too strong
mod nano-scale: bot prototypes - upgrade a bot type and build 2 of that bot
mod nano-scale: bot manufacturing - build 3 random bots
these mods don't show up in custom
******************************************************** BUGS ********************************************************
possible bug with neutron rewind
(not able to reproduce, might be fixed) possible bug with neutron rewind
status doesn't apply correctly for spawned neutron bombs that are stuck to a shield
also saw neutron bombs bounce off shield, for normal bullets
test this more
@@ -17,11 +24,12 @@ mod and mob are too similar
(always) is there a way to check if the player is stuck inside the map or block
trigger a short term non-collide if that occurs
(4+ reports before potential fix) bug - crouch and worm hole? -> crouch locked in
(8+ reports before potential fix) bug - crouch and worm hole? -> crouch locked in
test this on a slower computer, doesn't occur on my computer
players have extra gravity
might be from the short jump code
add in a check every 7 seconds to try and fix it
this fix was added and it is working
this fix was added and it is working for some cases
maybe move the fix to once a second?
(intermittent, but almost every time) bug - capping the fps causes random slow downs, that can be fixed with pause
@@ -34,7 +42,11 @@ mod and mob are too similar
******************************************************** TODO ********************************************************
combine fragmentation grenades, railguns fragment and apply to shotgun slug
be able to open up custom mode in the normal game
might need to be rebuilt from scratch
while in through testing mode?
have a way to make limited changes as allowed by mods you pick up in game
disable the in custom setting flag
mod: power up magnetism - power ups drift towards player
where would this code go?
@@ -44,9 +56,6 @@ super balls start at 3, not 4
RPG might need a buff, now that it disables the other cool grenade mods
retrocausality bomb should fire 3 grenades at once that spread out a small bit before they explode?
this means you'd have to make grenades a method.
make different move methods
mod: crouch charge jump
mod: double jump
@@ -66,8 +75,6 @@ mod - move super fast, go intangible, drain energy very fast
this is like a dodge roll
mod for standing wave?, cloaking?
spawn a few power ups on the final boss level
mod pilot wave: mini black hole - pull mobs and blocks in with more force
also from farther away
also do damage?
@@ -79,8 +86,6 @@ bullet mechanic - a bullet that swims through the air
rotate the velocity vector towards the normalized facing vector
use the cross product > 0 to determine which direction to rotate the velocity
lower recoil on nail shot gun?
in custom make a top bar that is fixed
use media rules to make the layout look nice