nano bots
catabolism - 2% (was 2.3%) of max health removed many worlds - spawns 2 rerolls (was 1) pilot wave field- now has access to several mods that normally require other fields this plus the fragmenting block mod are a big buff for late game pilot wave let me know if it is too strong mod nano-scale: bot prototypes - upgrade a bot type and build 2 of that bot mod nano-scale: bot manufacturing - build 3 random bots these mods don't show up in custom
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31
todo.txt
31
todo.txt
@@ -1,11 +1,18 @@
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******************************************************** NEXT PATCH ********************************************************
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so many bug fixes around CPT
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mod: fragments - blocks, grenades, rail gun, shotgun slugs can all eject nails on collisions, or detonation
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catabolism - 2% (was 2.3%) of max health removed
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many worlds - spawns 2 rerolls (was 1)
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pilot wave field- now has access to several mods that normally require other fields
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this plus the fragmenting block mod are a big buff for late game pilot wave
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let me know if it is too strong
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mod nano-scale: bot prototypes - upgrade a bot type and build 2 of that bot
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mod nano-scale: bot manufacturing - build 3 random bots
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these mods don't show up in custom
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******************************************************** BUGS ********************************************************
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possible bug with neutron rewind
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(not able to reproduce, might be fixed) possible bug with neutron rewind
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status doesn't apply correctly for spawned neutron bombs that are stuck to a shield
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also saw neutron bombs bounce off shield, for normal bullets
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test this more
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@@ -17,11 +24,12 @@ mod and mob are too similar
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(always) is there a way to check if the player is stuck inside the map or block
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trigger a short term non-collide if that occurs
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(4+ reports before potential fix) bug - crouch and worm hole? -> crouch locked in
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(8+ reports before potential fix) bug - crouch and worm hole? -> crouch locked in
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test this on a slower computer, doesn't occur on my computer
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players have extra gravity
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might be from the short jump code
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add in a check every 7 seconds to try and fix it
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this fix was added and it is working
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this fix was added and it is working for some cases
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maybe move the fix to once a second?
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(intermittent, but almost every time) bug - capping the fps causes random slow downs, that can be fixed with pause
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@@ -34,7 +42,11 @@ mod and mob are too similar
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******************************************************** TODO ********************************************************
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combine fragmentation grenades, railguns fragment and apply to shotgun slug
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be able to open up custom mode in the normal game
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might need to be rebuilt from scratch
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while in through testing mode?
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have a way to make limited changes as allowed by mods you pick up in game
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disable the in custom setting flag
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mod: power up magnetism - power ups drift towards player
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where would this code go?
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@@ -44,9 +56,6 @@ super balls start at 3, not 4
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RPG might need a buff, now that it disables the other cool grenade mods
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retrocausality bomb should fire 3 grenades at once that spread out a small bit before they explode?
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this means you'd have to make grenades a method.
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make different move methods
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mod: crouch charge jump
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mod: double jump
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@@ -66,8 +75,6 @@ mod - move super fast, go intangible, drain energy very fast
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this is like a dodge roll
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mod for standing wave?, cloaking?
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spawn a few power ups on the final boss level
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mod pilot wave: mini black hole - pull mobs and blocks in with more force
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also from farther away
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also do damage?
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@@ -79,8 +86,6 @@ bullet mechanic - a bullet that swims through the air
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rotate the velocity vector towards the normalized facing vector
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use the cross product > 0 to determine which direction to rotate the velocity
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lower recoil on nail shot gun?
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in custom make a top bar that is fixed
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use media rules to make the layout look nice
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