nano bots
catabolism - 2% (was 2.3%) of max health removed many worlds - spawns 2 rerolls (was 1) pilot wave field- now has access to several mods that normally require other fields this plus the fragmenting block mod are a big buff for late game pilot wave let me know if it is too strong mod nano-scale: bot prototypes - upgrade a bot type and build 2 of that bot mod nano-scale: bot manufacturing - build 3 random bots these mods don't show up in custom
This commit is contained in:
@@ -57,8 +57,8 @@ const powerUps = {
|
||||
game.makeTextLog(`about ${Math.max(0,powerUps.mod.lastTotalChoices - powerUps.mod.banishLog.length)} estimated <strong class='color-m'>mods</strong> left`, 300)
|
||||
}
|
||||
}
|
||||
if (mod.manyWorlds && powerUps.reroll.rerolls < 1) {
|
||||
powerUps.spawn(mech.pos.x + 40 * (Math.random() - 0.5), mech.pos.y + 40 * (Math.random() - 0.5), "reroll", false);
|
||||
if (mod.manyWorlds && powerUps.reroll.rerolls === 0) {
|
||||
for (let i = 0; i < 2; i++) powerUps.spawn(mech.pos.x + 40 * (Math.random() - 0.5), mech.pos.y + 40 * (Math.random() - 0.5), "reroll", false);
|
||||
}
|
||||
document.getElementById("choose-grid").style.display = "none"
|
||||
document.getElementById("choose-background").style.display = "none"
|
||||
@@ -435,7 +435,7 @@ const powerUps = {
|
||||
}
|
||||
},
|
||||
onPickUp(where) {
|
||||
if (mod.isMassEnergy && mech.energy < mech.maxEnergy * 2.5) mech.energy = mech.maxEnergy * 2.5;
|
||||
if (mod.isMassEnergy && mech.energy < mech.maxEnergy * 2.5) mech.energy += 3;
|
||||
if (mod.isMineDrop) b.mine({
|
||||
x: where.x,
|
||||
y: where.y
|
||||
|
||||
Reference in New Issue
Block a user