nano bots

catabolism - 2% (was 2.3%) of max health removed
many worlds - spawns 2 rerolls (was 1)
pilot wave field- now has access to several mods that normally require other fields
  this plus the fragmenting block mod are a big buff for late game pilot wave
  let me know if it is too strong

mod nano-scale: bot prototypes - upgrade a bot type and build 2 of that bot
mod nano-scale: bot manufacturing - build 3 random bots
  these mods don't show up in custom
This commit is contained in:
landgreen
2020-12-11 04:22:30 -08:00
parent 75f6f268eb
commit b6cf21dee9
7 changed files with 287 additions and 213 deletions

View File

@@ -1484,7 +1484,7 @@ const mech = {
mech.energy -= 0.057;
b.iceIX(1)
} else {
mech.energy -= 0.4;
mech.energy -= 0.45;
b.drone(1)
}
}
@@ -2152,7 +2152,7 @@ const mech = {
// },
{
name: "pilot wave",
description: "use <strong class='color-f'>energy</strong> to push <strong>blocks</strong> with your mouse<br>field <strong>radius</strong> decreases out of <strong>line of sight</strong>",
description: "use <strong class='color-f'>energy</strong> to push <strong>blocks</strong> with your mouse<br>field <strong>radius</strong> decreases out of <strong>line of sight</strong><br>allows <strong class='color-m'>mods</strong> that normally require other <strong class='color-f'>fields</strong>",
effect: () => {
game.replaceTextLog = true; //allow text over write
mech.fieldPhase = 0;