nano bots
catabolism - 2% (was 2.3%) of max health removed many worlds - spawns 2 rerolls (was 1) pilot wave field- now has access to several mods that normally require other fields this plus the fragmenting block mod are a big buff for late game pilot wave let me know if it is too strong mod nano-scale: bot prototypes - upgrade a bot type and build 2 of that bot mod nano-scale: bot manufacturing - build 3 random bots these mods don't show up in custom
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@@ -1484,7 +1484,7 @@ const mech = {
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mech.energy -= 0.057;
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b.iceIX(1)
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} else {
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mech.energy -= 0.4;
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mech.energy -= 0.45;
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b.drone(1)
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}
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}
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@@ -2152,7 +2152,7 @@ const mech = {
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// },
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{
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name: "pilot wave",
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description: "use <strong class='color-f'>energy</strong> to push <strong>blocks</strong> with your mouse<br>field <strong>radius</strong> decreases out of <strong>line of sight</strong>",
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description: "use <strong class='color-f'>energy</strong> to push <strong>blocks</strong> with your mouse<br>field <strong>radius</strong> decreases out of <strong>line of sight</strong><br>allows <strong class='color-m'>mods</strong> that normally require other <strong class='color-f'>fields</strong>",
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effect: () => {
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game.replaceTextLog = true; //allow text over write
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mech.fieldPhase = 0;
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