nano bots
catabolism - 2% (was 2.3%) of max health removed many worlds - spawns 2 rerolls (was 1) pilot wave field- now has access to several mods that normally require other fields this plus the fragmenting block mod are a big buff for late game pilot wave let me know if it is too strong mod nano-scale: bot prototypes - upgrade a bot type and build 2 of that bot mod nano-scale: bot manufacturing - build 3 random bots these mods don't show up in custom
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@@ -108,7 +108,7 @@ function collisionChecks(event) {
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return
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}
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mech.damage(dmg);
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if (mod.isPiezo) mech.energy += 200;
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if (mod.isPiezo) mech.energy += 2;
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if (mod.isBayesian) powerUps.ejectMod()
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if (mob[k].onHit) mob[k].onHit(k);
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mech.immuneCycle = mech.cycle + mod.collisionImmuneCycles; //player is immune to collision damage for 30 cycles
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