nano bots

catabolism - 2% (was 2.3%) of max health removed
many worlds - spawns 2 rerolls (was 1)
pilot wave field- now has access to several mods that normally require other fields
  this plus the fragmenting block mod are a big buff for late game pilot wave
  let me know if it is too strong

mod nano-scale: bot prototypes - upgrade a bot type and build 2 of that bot
mod nano-scale: bot manufacturing - build 3 random bots
  these mods don't show up in custom
This commit is contained in:
landgreen
2020-12-11 04:22:30 -08:00
parent 75f6f268eb
commit b6cf21dee9
7 changed files with 287 additions and 213 deletions

View File

@@ -108,7 +108,7 @@ function collisionChecks(event) {
return
}
mech.damage(dmg);
if (mod.isPiezo) mech.energy += 200;
if (mod.isPiezo) mech.energy += 2;
if (mod.isBayesian) powerUps.ejectMod()
if (mob[k].onHit) mob[k].onHit(k);
mech.immuneCycle = mech.cycle + mod.collisionImmuneCycles; //player is immune to collision damage for 30 cycles