nano bots
catabolism - 2% (was 2.3%) of max health removed many worlds - spawns 2 rerolls (was 1) pilot wave field- now has access to several mods that normally require other fields this plus the fragmenting block mod are a big buff for late game pilot wave let me know if it is too strong mod nano-scale: bot prototypes - upgrade a bot type and build 2 of that bot mod nano-scale: bot manufacturing - build 3 random bots these mods don't show up in custom
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@@ -1030,7 +1030,7 @@ const b = {
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},
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onEnd() {
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if (mod.isMutualism && this.isMutualismActive && !mod.isEnergyHealth) {
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mech.health += 0.01
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mech.health += 0.005
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if (mech.health > mech.maxHealth) mech.health = mech.maxHealth;
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mech.displayHealth();
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}
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@@ -1111,7 +1111,7 @@ const b = {
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World.add(engine.world, bullet[bIndex]); //add bullet to world
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if (mod.isMutualism && mech.health > 0.02) {
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mech.health -= 0.01
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mech.health -= 0.005
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mech.displayHealth();
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bullet[bIndex].isMutualismActive = true
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}
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