nano bots

catabolism - 2% (was 2.3%) of max health removed
many worlds - spawns 2 rerolls (was 1)
pilot wave field- now has access to several mods that normally require other fields
  this plus the fragmenting block mod are a big buff for late game pilot wave
  let me know if it is too strong

mod nano-scale: bot prototypes - upgrade a bot type and build 2 of that bot
mod nano-scale: bot manufacturing - build 3 random bots
  these mods don't show up in custom
This commit is contained in:
landgreen
2020-12-11 04:22:30 -08:00
parent 75f6f268eb
commit b6cf21dee9
7 changed files with 287 additions and 213 deletions

View File

@@ -1030,7 +1030,7 @@ const b = {
},
onEnd() {
if (mod.isMutualism && this.isMutualismActive && !mod.isEnergyHealth) {
mech.health += 0.01
mech.health += 0.005
if (mech.health > mech.maxHealth) mech.health = mech.maxHealth;
mech.displayHealth();
}
@@ -1111,7 +1111,7 @@ const b = {
World.add(engine.world, bullet[bIndex]); //add bullet to world
if (mod.isMutualism && mech.health > 0.02) {
mech.health -= 0.01
mech.health -= 0.005
mech.displayHealth();
bullet[bIndex].isMutualismActive = true
}