added several new mods

This commit is contained in:
landgreen
2020-02-09 16:13:17 -08:00
parent b4dfb7a51d
commit b6604643db
7 changed files with 254 additions and 185 deletions

View File

@@ -477,9 +477,9 @@ const mech = {
//chance to build a drone on damage from mod
if (b.isModDroneOnDamage) {
const len = (dmg - 0.06 + 0.07 * Math.random()) / 0.05
const len = (dmg - 0.06 * Math.random()) * 40
for (let i = 0; i < len; i++) {
if (Math.random() < 0.6) b.drone() //spawn drone
if (Math.random() < 0.75) b.drone() //spawn drone
}
}
@@ -1512,7 +1512,7 @@ const mech = {
},
{
name: "phase decoherence field",
description: "use <strong class='color-f'>energy</strong> to to become <strong>intangible</strong><br><em style='opacity: 0.6;'>can't see or be seen outside field</em>",
description: "become <strong>intangible</strong> and <strong>invisible</strong><br>drains <strong class='color-f'>energy</strong> as you move",
effect: () => {
// mech.grabRange = 230
mech.hold = function () {
@@ -1523,7 +1523,7 @@ const mech = {
mech.holding();
mech.throwBlock();
} else if ((keys[32] || game.mouseDownRight) && mech.fieldCDcycle < mech.cycle) {
const DRAIN = 0.0015
const DRAIN = 0.0002 + 0.00027 * player.speed
if (mech.fieldMeter > DRAIN) {
mech.fieldMeter -= DRAIN;