hyperpolarization
tech: hyperpolarization - reduce the CD on depolarization by 1 second metamaterial absorber 22->25% chance to get power up for mobs not killed symbiosis -0.5 -> 0.25 max health after killing a mob dazzler -15->10 energy after decloaking and stunning mobs Hilbert space 142->300% damage fixed bug with 1000x more frequent enthalpy
This commit is contained in:
27
todo.txt
27
todo.txt
@@ -1,31 +1,16 @@
|
||||
******************************************************** NEXT PATCH **************************************************
|
||||
|
||||
community map - arena by Richard0820
|
||||
|
||||
skin tech: depolarization - gain +300 damage or -50% damage if a mobs has died in last 5 seconds
|
||||
CPT triggers if you have above 90->85 energy
|
||||
CPT skin graphically indicates when CPT is active
|
||||
mass-energy defense reduction is 66->50%
|
||||
tech: hyperpolarization - reduce the CD on depolarization by 1 second
|
||||
|
||||
new level load display animation draws the outline of the new map
|
||||
only on reactor and final levels
|
||||
choose MINIMAL HUD in settings to disable (or enter testing mode)
|
||||
enthalpy spawns heals on mobs death with a 5% chance
|
||||
this is roughly an 80% increase in spawn rate
|
||||
mass production spawns a few ammo and heals when you first get it
|
||||
paradigm shift 6->4 health removed
|
||||
incendiary ammunition drone and shotgun explosions are 30% bigger
|
||||
Zectron super balls do 75->90% more damage and drain 25->20 energy on hitting player
|
||||
metamaterial absorber 22->25% chance to get power up for mobs not killed
|
||||
symbiosis -0.5 -> 0.25 max health after killing a mob
|
||||
dazzler -15->10 energy after decloaking and stunning mobs
|
||||
Hilbert space 142->300% damage
|
||||
|
||||
fixed bug with optical amplifier and cloaking field
|
||||
plasma ball can pick up power ups when out of energy, like other fields
|
||||
fixed bug with not hiding mouse
|
||||
fixed bug with 1000x more frequent enthalpy
|
||||
|
||||
*********************************************************** TODO *****************************************************
|
||||
|
||||
final and reactor menu is still kinda annoying
|
||||
maybe tweak the style and duration
|
||||
|
||||
improve new player experience
|
||||
training is too long to be a tutorial
|
||||
before nail gun level offer player option to continue or switch to normal game
|
||||
|
||||
Reference in New Issue
Block a user