hyperpolarization
tech: hyperpolarization - reduce the CD on depolarization by 1 second metamaterial absorber 22->25% chance to get power up for mobs not killed symbiosis -0.5 -> 0.25 max health after killing a mob dazzler -15->10 energy after decloaking and stunning mobs Hilbert space 142->300% damage fixed bug with 1000x more frequent enthalpy
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@@ -1287,7 +1287,7 @@ const simulation = {
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for (let i = 0, len = mob.length; i < len; i++) {
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if (mob[i].isDropPowerUp && mob[i].alive) count++
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}
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count *= 0.22 //to fake the 20% chance, this makes it not random, and more predictable
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count *= 0.25 //to fake the 25% chance, this makes it not random, and more predictable
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let cycle = () => { //run after waiting a cycle for the map to be cleared
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const types = ["heal", "ammo", "heal", "ammo", "research", "coupling", "boost", "tech", "gun", "field"]
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for (let i = 0; i < count; i++) powerUps.spawnDelay(types[Math.floor(Math.random() * types.length)], 1)
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