timeSkipBoss

This commit is contained in:
landgreen
2020-04-01 18:59:03 -07:00
parent 19c1224796
commit b52f5f7748
6 changed files with 326 additions and 297 deletions

View File

@@ -1,9 +1,10 @@
mod - electromagnetic pulse - vacuum bomb does 9x damage to shields
mod - electromagnetic pulse - vacuum bomb removes shields and does 20% extra damage
************** TODO - n-gon **************
cryonics : a mod that increases the freezing time of mobs.
mod - status effects last 1 second longer
cryonics : a mod that increases the freezing time of mobs.
wait until you have more status effects written
mob Boss - time skipper: sends a pulse wave out that will cause time to jump forward 1 second.
what about a series of short time skips forward 10 cycles at a time
@@ -30,6 +31,7 @@ field - the basic field emitter, but no energy loss and no knock back on blocks
call it diamagnetic field and remove the diamagnetism mod?
mod - nails do poison damage
mod - increase laser bot range, and reduce energy drain
mod - mines become a turret that fires nails
@@ -41,6 +43,7 @@ dash - mod when pressing left or right on the ground, teleport to the right unt
this didn't work as a field, but maybe as a gun?
mod - blocks stun mobs
mod or field - turn blocks into spores or drones
mod - robot that attack nearby mobs, and delivers a stun status effect
@@ -78,25 +81,8 @@ atmosphere levels: change the pace, give the user a rest between combat
MOB sniper - targeting laser, then a high speed, no gravity bullet
mod - status effects last 1 second longer
wait until you have more status effects written
mod - time dilation - Quantum Recovery
Expending all your energy while using the field will
cause the player to go back in time to 3 seconds before the field was activated
resets ammo?, health, position, velocity
need to track player info in game.checks() in an array
put the array in the time field object
cause the player to go back in time when the field was first activated (easier then going back to 3 seconds before)
css transition for pause menu
field that pushes everything back, and can destroy smaller blocks
converts blocks into ammo power ups
mod: bot that fires minigun bullets
only fires when your mouse is held down
mod: do extra damage based on your speed
do more damage when not moving?
take less damage when not moving?
@@ -106,9 +92,6 @@ gun/field: portals
or lasers
alternate red and blue portals
missiles don't explode reliably enough
they can bounce, which is cool, but they should still explode right after a bounce
weekly random challenge where everyone playing each week gets the same random setup.
The randomness would be determined by the date so it would sync everyone.
power ups still drop, but the drops are determined by a preset list that changes each week.