needles, and diffraction
diffraction grating only gains 1 extra beam, but no longer gets a damage reduction also the beam split is wider than before needle move twice as fast (was 50, now is 100) and they are 50% longer and 25% thinner damage was improved about 20% delay between each needle in a volley is slightly longer
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@@ -527,7 +527,7 @@ const spawn = {
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me.seePlayerFreq = Math.floor(11 + 7 * Math.random())
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me.seeAtDistance2 = 1400000;
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me.cellMassMax = 70
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me.collisionFilter.mask = cat.player | cat.bullet | cat.body //| cat.map | cat.body
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me.collisionFilter.mask = cat.player | cat.bullet //| cat.body | cat.map
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Matter.Body.setDensity(me, 0.00035) // normal density is 0.001 // this reduces life by half and decreases knockback
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const k = 642 //k=r^2/m
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me.split = function() {
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