needles, and diffraction
diffraction grating only gains 1 extra beam, but no longer gets a damage reduction also the beam split is wider than before needle move twice as fast (was 50, now is 100) and they are 50% longer and 25% thinner damage was improved about 20% delay between each needle in a volley is slightly longer
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@@ -1198,7 +1198,11 @@ const mobs = {
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}
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Matter.World.remove(engine.world, this);
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mob.splice(i, 1);
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if (tech.isMobBlockFling) b.targetedBlock(body[body.length - 1], true)
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if (tech.isMobBlockFling) {
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const who = body[body.length - 1]
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b.targetedBlock(who, true)
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Matter.Body.setAngularVelocity(who, (0.5 + 0.2 * Math.random()) * (Math.random() < 0.5 ? -1 : 1));
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}
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} else {
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Matter.World.remove(engine.world, this);
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mob.splice(i, 1);
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