needles, and diffraction

diffraction grating only gains 1 extra beam, but no longer gets a damage reduction
  also the beam split is wider than before

needle move twice as fast (was 50, now is 100)
  and they are 50% longer and 25% thinner
  damage was improved about 20%
  delay between each needle in a volley is slightly longer
This commit is contained in:
landgreen
2021-04-20 06:36:22 -07:00
parent 43568616fd
commit b50e2ba9ce
8 changed files with 59 additions and 91 deletions

View File

@@ -16,12 +16,12 @@ const level = {
// simulation.zoomScale = 1000;
// simulation.setZoom();
// m.setField("nano-scale manufacturing")
// b.giveGuns("laser")
// b.giveGuns("nail gun")
// tech.isExplodeRadio = true
// for (let i = 0; i < 1; i++) tech.giveTech("dynamo-bot")
// tech.giveTech("incendiary ammunition")
// tech.giveTech("flip-flop")
// tech.giveTech("causality bombs")
// tech.giveTech("diffraction grating")
// tech.giveTech("pulse")
// tech.giveTech("needle gun")
// tech.giveTech("cardinality")
// tech.giveTech("Bayesian statistics")
// tech.isExplodeRadio = true;
@@ -1113,17 +1113,13 @@ const level = {
// spawn.shooterBoss(1900, -500)
// spawn.launcherBoss(1200, -500)
// spawn.laserTargetingBoss(1600, -400)
spawn.striker(1600, -500)
spawn.striker(1600, -500)
spawn.striker(1600, -500)
// spawn.striker(1600, -500)
// spawn.laserTargetingBoss(1700, -120)
// spawn.bomberBoss(1400, -500)
spawn.sniper(1800, -120)
spawn.sniper(1800, -120)
spawn.sniper(2800, -120)
// spawn.sniper(1800, -120)
// spawn.streamBoss(1600, -500)
// spawn.orbitalBoss(1600, -500)
// spawn.spawnerBossCulture(1600, -500)
spawn.cellBossCulture(1600, -500)
// spawn.shieldingBoss(1600, -500)
// spawn.beamer(1200, -500)
// spawn.shield(mob[mob.length - 1], 1800, -120, 1);