pulsarBoss
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13
js/level.js
13
js/level.js
@@ -1089,7 +1089,8 @@ const level = {
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// simulation.difficulty = 30
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// spawn.starter(1900, -500, 200) //big boy
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spawn.pulsar(1900, -500)
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// spawn.pulsar(1900, -500)
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spawn.pulsarBoss(1900, -500)
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// spawn.historyBoss(1900, -500)
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// spawn.ghoster(2900, -500)
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// spawn.launcherBoss(1200, -500)
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@@ -1703,9 +1704,9 @@ const level = {
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powerUps.spawnBossPowerUp(-125, -1760);
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} else {
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if (Math.random() < 0.5) {
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spawn.randomLevelBoss(700, -1550, ["shooterBoss", "launcherBoss", "laserTargetingBoss", "streamBoss", "shieldingBoss"]);
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spawn.randomLevelBoss(700, -1550, ["shooterBoss", "launcherBoss", "laserTargetingBoss", "streamBoss", "shieldingBoss", "pulsarBoss"]);
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} else {
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spawn.randomLevelBoss(675, -2775, ["shooterBoss", "launcherBoss", "laserTargetingBoss", "streamBoss", "shieldingBoss"]);
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spawn.randomLevelBoss(675, -2775, ["shooterBoss", "launcherBoss", "laserTargetingBoss", "streamBoss", "shieldingBoss", "pulsarBoss"]);
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}
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}
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powerUps.addRerollToLevel() //needs to run after mobs are spawned
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@@ -3672,7 +3673,7 @@ const level = {
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spawn.tetherBoss(7000, -3300, { x: 7300, y: -3300 })
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if (simulation.difficulty > 4) spawn.nodeGroup(7000, -3300, "spawns", 8, 20, 105);
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} else if (simulation.difficulty > 3) {
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spawn.randomLevelBoss(6100, -3600, ["shooterBoss", "launcherBoss", "laserTargetingBoss", "spiderBoss", "laserBoss"]);
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spawn.randomLevelBoss(6100, -3600, ["shooterBoss", "launcherBoss", "laserTargetingBoss", "spiderBoss", "laserBoss", "pulsarBoss"]);
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}
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}
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} else { /// Reversed spawn
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@@ -3682,7 +3683,7 @@ const level = {
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spawn.tetherBoss(2300, -1300, { x: 2300, y: -1750 })
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if (simulation.difficulty > 4) spawn.nodeGroup(2350, -1300, "spawns", 8, 20, 105);
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} else if (simulation.difficulty > 3) {
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spawn.randomLevelBoss(2300, -1400, ["shooterBoss", "launcherBoss", "laserTargetingBoss", "spiderBoss", "laserBoss", "snakeBoss"]);
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spawn.randomLevelBoss(2300, -1400, ["shooterBoss", "launcherBoss", "laserTargetingBoss", "spiderBoss", "laserBoss", "snakeBoss", "pulsarBoss"]);
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}
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}
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}
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@@ -4025,7 +4026,7 @@ const level = {
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// };
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// if (simulation.difficulty > 4) spawn.nodeGroup(8000, 630, "spawns", 8, 20, 105);
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// } else {
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spawn.randomLevelBoss(8000, 630, ["shooterBoss", "launcherBoss", "laserTargetingBoss", "spiderBoss", "laserBoss", "bomberBoss", "orbitalBoss"]);
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spawn.randomLevelBoss(8000, 630, ["shooterBoss", "launcherBoss", "laserTargetingBoss", "spiderBoss", "laserBoss", "bomberBoss", "orbitalBoss", "pulsarBoss"]);
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//find level boss index
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let me
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for (let i = 0, len = mob.length; i < len; i++) {
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