tungsten carbide
removed tech: supersaturation - 50 max health tech: tungsten carbide - gain 100 max health, but take falling damage supercapacitor renamed Maxwell's demon energy above your max decays 92% slower. add 16 junk tech (was 70% with no junk tech) mine synthesis renamed booby trap spawns a mine when ever you pick up a power up, add 9 junk tech
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@@ -40,6 +40,11 @@ function playerOnGroundCheck(event) {
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m.doCrouch();
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m.yOff = m.yOffWhen.jump;
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m.hardLandCD = m.cycle + Math.min(momentum / 6.5 - 6, 40)
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//falling damage
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if (tech.isFallingDamage) {
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m.damage(Math.min(Math.sqrt(momentum - 125) * 0.01, 0.25));
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m.immuneCycle = m.cycle + tech.collisionImmuneCycles; //player is immune to damage for 30 cycles
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}
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} else {
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m.yOffGoal = m.yOffWhen.stand;
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}
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