another attempt to fix crouch bug
added a crouch check to prevent move the head when it's already out of position also using setPosition to move player head instead of translate
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43
todo.txt
43
todo.txt
@@ -1,10 +1,7 @@
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******************************************************** NEXT PATCH ********************************************************
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new level boss that fires 2 streams of small bullets that chase you
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mod: add a CPT gun to your inventory that rewinds your history, reverts your health, position, velocity for 10 seconds
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I expect that spamming rewind has some overpowered combos.
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Let me know what you find, and your ideas on balance.
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added a crouch check to prevent move the head when it's already out of position
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also using setPosition to move player head instead of translate
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******************************************************** BUGS ********************************************************
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@@ -40,13 +37,13 @@ mod and mob are too similar
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******************************************************** TODO ********************************************************
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mod: laser beams push like plasma torch pushes with directional force
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CPT gun seems a bit weak right now. How to buff the gun?
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mod: worm hole - you move through time instead of space. (field click to rewind)
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add support for eating blocks, and damaging mobs that are nearby when you rewind
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allow those mods
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mod might not work as is because player needs to be able to pick up and move blocks sometimes
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what about as a gun that uses energy not bullets?
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mob ability bombs/bullets that suck in player
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mod where you can't stop firing, how to code?
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mod: laser beams push like plasma torch pushes with directional force
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mechanic: technological dead end - add mods to the mod pool with a dumb effect
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don't show up in custom?
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@@ -67,6 +64,10 @@ mechanic: technological dead end - add mods to the mod pool with a dumb effect
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remove your bots (requires you to have some bots)
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your bots are changed to random bots
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Mod: "Expansion Formula": Permanently increase the size of Negative Mass field by 16%(Max 96%)
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Mod: "Circadian Rhythm": Become immune to harm for 1 second every 10 seconds while playing.
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Mod: "High Risk": Spawn two bosses per level.
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maybe limit to just the power up boss and spawn it at the exit every time to keep it simple
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also weaken the player
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@@ -386,21 +387,17 @@ AI doesn't know about:
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modern pop culture
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outside the lab
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robot AI communication
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output to
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bottom left message
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tab title?
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in game console
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output all console.log code //find starter code for this at the end of index.js
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style
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output console.log?
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make it look like a computer terminal
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track multiple lines, like your vocoder program
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messages about heal, ammo, mods, that just list internal computer code
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example: a heal would be mech.health += 12
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mono space font
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square edges
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black text on bottom right with no background?
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or white text, or yellow
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end each message with a hexadecimal encryption code/hash
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messages about heal, ammo, mods, that just list internal computer code
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example: a heal would be mech.health += 12
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mono space font
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square edges
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black text on bottom right with no background?
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or white text, or yellow
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message after selecting each new (mod / gun / field)
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put messages in (mod / gun / field) method
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at start of run
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