pilot wave rework
  it's easier to surf on blocks controlled by pilot wave
    pilot wave secret combo spawns blocks that are easier to surf on: long and thin
  pilot wave location resets to player when off
  pilot wave hitting map no longer shrinks, it just will not enter map
  field speed slows down with total block mass in field
  energy drain
    1x energy regen disabled when field is active
    2x passive regen drained when out of line of sight of player
    energy drain that scales with size and acceleration of blocks in field
  added graphical flicker when field is out of line of sight
  a few more bosses now interact with blocks and can take damage
  prevented field from disabling when mouse goes off screen
    I don't expect any bugs from this, but maybe...

ghoster mobs have 2x->1.5x extra density and health
exploder mobs no longer have a chance for a shield
  2.5x explode damage, 1.3x health
  added a red aura to show they explode on contact
spawnerBossCulture changed visual look to be a flashing transparent red outline
  2x explode damage
laser mobs no longer explode, 1.5x density/mass
This commit is contained in:
landgreen
2025-02-02 21:16:10 -08:00
parent 77e484c3d2
commit b2426cd7be
8 changed files with 276 additions and 222 deletions

View File

@@ -1,22 +1,28 @@
******************************************************** NEXT PATCH **************************************************
tech: collimator - add 1 laser beam and align your diverging beams to be parallel
requires diffraction grating
pilot wave effect rework
it's easier to surf on blocks controlled by pilot wave
pilot wave secret combo spawns blocks that are easier to surf on: long and thin
pilot wave location resets to player when off
pilot wave hitting map no longer shrinks, it just will not enter map
field speed slows down with total block mass in field
energy drain
1x energy regen disabled when field is active
2x passive regen drained when out of line of sight of player
energy drain that scales with size and acceleration of blocks in field
added graphical flicker when field is out of line of sight
a few more bosses now interact with blocks and can take damage
prevented field from disabling when mouse goes off screen
I don't expect any bugs from this, but maybe...
added secret pilot wave combo to make blocks
rewrote combo test algorithm to be more forgiving with pattern matching
also extended combos test to arrow keys, not just WASD
ghoster mobs have 2x->1.5x extra density and health
exploder mobs no longer have a chance for a shield
2.5x explode damage, 1.3x health
added a red aura to show they explode on contact
spawnerBossCulture changed visual look to be a flashing transparent red outline
2x explode damage
laser mobs no longer explode, 1.5x density/mass
cache 17->15x ammo
metamaterial cloaking 0.3->0.4x damage reduction while cloaked
boson composite drains more energy when passing through mobs
scales with difficulty
subway level has 6->4 (5 on hard difficulty) stations
subway gives 1/3->1/5 interest per station
bug fixes
Higgs skin removal fixed
diaphragm skin removal fixed
******************************************************** BUGS ********************************************************
@@ -24,6 +30,22 @@ player can become crouched while not touching the ground if they exit the ground
*********************************************************** TODO *****************************************************
tech - while player is in field increase field radius and no energy drain
check if player is inside field
m.fieldUpgrades[8].collider.isPLayerInField = false
fix tech.isSurfing && m.fieldUpgrades[8].collider.isPLayerInField
tech - get a benefit while surfing on a block inside the pilot wave field
defense? damage?
tech - benefit if you haven't killed any mobs on this level
tech - benefit in the first 20 seconds of the level
plasma globe - it should not explode on map contact, but instead shrink?
only explode on mouse release
mob - moves around, but then stops and makes porcupine spikes for 2 seconds, then moves again.
maybe use hopper movement?
soft body boss?
search softBody(x, y, angle = 0, isAttached = true, len = 15, radius = 20, stiffness = 1, damping = 1) {
@@ -44,10 +66,14 @@ use ←↑→↓↖↗↘↙ combos to allow fields to have special actions
negative mass
molecular assembler - done
plasma torch
move around like you have recoil, move kinda fast so it's hard to control
like form recoil but fast
time dilation
metamaterial cloaking
pilot wave - done
wormhole
toggle bullets entering with wormholes
and player??
shoot out all the blocks that were sucked in this level (maybe cap at like 10?, cap with energy spent to fire)
are block sizes stored properly? because they shrink before they get eaten...
store vertices on the body object if one does already exists
@@ -81,8 +107,6 @@ new level idea: escort mission
make the style look like substructure, that level looks great
use the motion sense lasers
tech synergy ideas
a tech that spawns mobs that the player can use to trigger mob death tech
tech: - remove the research costs of all tech
there's about 15 tech with a research cost
@@ -91,12 +115,10 @@ tech: - remove the research costs of all tech
when far away from your wormhole regenerate 1% of your max energy per second
when far away from your wormhole reduce damage taken
heal last hit damage after enter wormhole
!!quasar - plasma torch from both ends
!!quasar - plasma torch from both ends of wormhole
only after wormhole eats a block fire?
or just increase plasma length after eating block?
make a text orb for JUNK text to make JUNK more clear
procedural animation
https://www.youtube.com/watch?v=qlfh_rv6khY
@@ -1274,6 +1296,7 @@ possible names for tech
active optics - something with lasers? maybe something with diffuse beam getting smaller
Quintessence - related to dark energy
biofilm - something defensive? related to spores?
Thermogalvanic - makes things cold, for no energy
******************************************************* DESIGN ******************************************************