surfing
pilot wave rework
it's easier to surf on blocks controlled by pilot wave
pilot wave secret combo spawns blocks that are easier to surf on: long and thin
pilot wave location resets to player when off
pilot wave hitting map no longer shrinks, it just will not enter map
field speed slows down with total block mass in field
energy drain
1x energy regen disabled when field is active
2x passive regen drained when out of line of sight of player
energy drain that scales with size and acceleration of blocks in field
added graphical flicker when field is out of line of sight
a few more bosses now interact with blocks and can take damage
prevented field from disabling when mouse goes off screen
I don't expect any bugs from this, but maybe...
ghoster mobs have 2x->1.5x extra density and health
exploder mobs no longer have a chance for a shield
2.5x explode damage, 1.3x health
added a red aura to show they explode on contact
spawnerBossCulture changed visual look to be a flashing transparent red outline
2x explode damage
laser mobs no longer explode, 1.5x density/mass
This commit is contained in:
63
todo.txt
63
todo.txt
@@ -1,22 +1,28 @@
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******************************************************** NEXT PATCH **************************************************
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tech: collimator - add 1 laser beam and align your diverging beams to be parallel
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requires diffraction grating
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pilot wave effect rework
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it's easier to surf on blocks controlled by pilot wave
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pilot wave secret combo spawns blocks that are easier to surf on: long and thin
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pilot wave location resets to player when off
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pilot wave hitting map no longer shrinks, it just will not enter map
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field speed slows down with total block mass in field
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energy drain
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1x energy regen disabled when field is active
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2x passive regen drained when out of line of sight of player
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energy drain that scales with size and acceleration of blocks in field
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added graphical flicker when field is out of line of sight
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a few more bosses now interact with blocks and can take damage
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prevented field from disabling when mouse goes off screen
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I don't expect any bugs from this, but maybe...
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added secret pilot wave combo to make blocks
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rewrote combo test algorithm to be more forgiving with pattern matching
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also extended combos test to arrow keys, not just WASD
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ghoster mobs have 2x->1.5x extra density and health
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exploder mobs no longer have a chance for a shield
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2.5x explode damage, 1.3x health
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added a red aura to show they explode on contact
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spawnerBossCulture changed visual look to be a flashing transparent red outline
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2x explode damage
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laser mobs no longer explode, 1.5x density/mass
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cache 17->15x ammo
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metamaterial cloaking 0.3->0.4x damage reduction while cloaked
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boson composite drains more energy when passing through mobs
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scales with difficulty
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subway level has 6->4 (5 on hard difficulty) stations
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subway gives 1/3->1/5 interest per station
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bug fixes
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Higgs skin removal fixed
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diaphragm skin removal fixed
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******************************************************** BUGS ********************************************************
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@@ -24,6 +30,22 @@ player can become crouched while not touching the ground if they exit the ground
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*********************************************************** TODO *****************************************************
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tech - while player is in field increase field radius and no energy drain
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check if player is inside field
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m.fieldUpgrades[8].collider.isPLayerInField = false
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fix tech.isSurfing && m.fieldUpgrades[8].collider.isPLayerInField
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tech - get a benefit while surfing on a block inside the pilot wave field
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defense? damage?
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tech - benefit if you haven't killed any mobs on this level
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tech - benefit in the first 20 seconds of the level
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plasma globe - it should not explode on map contact, but instead shrink?
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only explode on mouse release
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mob - moves around, but then stops and makes porcupine spikes for 2 seconds, then moves again.
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maybe use hopper movement?
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soft body boss?
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search softBody(x, y, angle = 0, isAttached = true, len = 15, radius = 20, stiffness = 1, damping = 1) {
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@@ -44,10 +66,14 @@ use ←↑→↓↖↗↘↙ combos to allow fields to have special actions
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negative mass
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molecular assembler - done
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plasma torch
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move around like you have recoil, move kinda fast so it's hard to control
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like form recoil but fast
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time dilation
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metamaterial cloaking
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pilot wave - done
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wormhole
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toggle bullets entering with wormholes
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and player??
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shoot out all the blocks that were sucked in this level (maybe cap at like 10?, cap with energy spent to fire)
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are block sizes stored properly? because they shrink before they get eaten...
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store vertices on the body object if one does already exists
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@@ -81,8 +107,6 @@ new level idea: escort mission
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make the style look like substructure, that level looks great
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use the motion sense lasers
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tech synergy ideas
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a tech that spawns mobs that the player can use to trigger mob death tech
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tech: - remove the research costs of all tech
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there's about 15 tech with a research cost
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@@ -91,12 +115,10 @@ tech: - remove the research costs of all tech
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when far away from your wormhole regenerate 1% of your max energy per second
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when far away from your wormhole reduce damage taken
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heal last hit damage after enter wormhole
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!!quasar - plasma torch from both ends
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!!quasar - plasma torch from both ends of wormhole
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only after wormhole eats a block fire?
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or just increase plasma length after eating block?
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make a text orb for JUNK text to make JUNK more clear
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procedural animation
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https://www.youtube.com/watch?v=qlfh_rv6khY
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@@ -1274,6 +1296,7 @@ possible names for tech
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active optics - something with lasers? maybe something with diffuse beam getting smaller
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Quintessence - related to dark energy
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biofilm - something defensive? related to spores?
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Thermogalvanic - makes things cold, for no energy
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******************************************************* DESIGN ******************************************************
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