refit
experiment and junk: panopticon - mobs can see you all the time scrap bots now have a 33% chance to spawn for 10 seconds after killing a mob (was 20% chance for 20 seconds) tech: scrap refit - killing a mob resets your functional scrap bots back to 10 seconds of operation several damage tech have reduced damage by about 10% spores do 20% more damage, but last 1 second shorter
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26
todo.txt
26
todo.txt
@@ -1,9 +1,13 @@
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******************************************************** NEXT PATCH ********************************************************
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tech: automatic - always fire, but get 2.5x ammo
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requires inertial frame
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experiment and junk: panopticon - mobs can see you all the time
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tech: drone repair - while drones are your active gun, drones respawn with a 50% chance to consume ammo
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scrap bots now have a 33% chance to spawn for 10 seconds after killing a mob
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(was 20% chance for 20 seconds)
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tech: scrap refit - killing a mob resets your functional scrap bots back to 10 seconds of operation
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several damage tech have reduced damage by about 10%
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spores do 20% more damage, but last 1 second shorter
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******************************************************** BUGS ********************************************************
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@@ -33,17 +37,19 @@ fix door.isOpen actually meaning isClosed?
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(repeatable almost every time) bug - mines spawn extra mines when fired at thin map wall while jumping
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******************************************************** TODO ********************************************************
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quantum foam: hold fire to charge up foam, release fire to let go an amount relative to hold long you held fire
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foam gun fires a bullet that tracks how long mouse is down
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when mouse is up it streams out a hose of foam based on how long foam was down
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bullet is small and hidden
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make some bullets move super fast, but do collisions checks in .do()
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check for hitting mobs or map with fractional velocity
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if velocity is above 40ish
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flipflop, but toggles after a kill
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tech shotgun - crouching makes your spread very small
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remove spread reduction on nail shot
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doesn't apply to slug
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add water drops to sewers
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new level: procedural generation
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several small rooms are linked by portals
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the portals have a randomized pattern
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