explosion drop bug fix
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@@ -15,13 +15,14 @@ const level = {
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if (build.isURLBuild && level.levelsCleared === 0) build.onLoadPowerUps();
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if (level.levelsCleared === 0) { //this code only runs on the first level
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// level.difficultyIncrease(9)
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b.giveGuns("foam")
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// b.giveGuns("foam")
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// mech.setField("time dilation field")
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// b.giveMod("renormalization");
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// b.giveMod("quantum tunneling");
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// b.giveGuns("grenades")
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// b.giveMod("rocket-propelled grenade");
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// mech.setField("pilot wave")
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// mech.setField("perfect diamagnetism")
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level.intro(); //starting level
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// level.testing();
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