rebalancing why

This commit is contained in:
landgreen
2020-02-05 05:50:20 -08:00
parent f359cce427
commit b0f5f61e29
7 changed files with 30 additions and 21 deletions

View File

@@ -50,7 +50,7 @@ const level = {
// if (level.isBuildRun) num++
for (let i = 0; i < num; i++) {
game.difficulty++
game.dmgScale += 0.135; //damage done by mobs increases each level
game.dmgScale += 0.11; //damage done by mobs increases each level
b.dmgScale *= 0.93; //damage done by player decreases each level
game.accelScale *= 1.02 //mob acceleration increases each level
game.lookFreqScale *= 0.98 //mob cycles between looks decreases each level
@@ -61,7 +61,7 @@ const level = {
difficultyDecrease(num = 1) { //used in easy mode for game.reset()
for (let i = 0; i < num; i++) {
game.difficulty--
game.dmgScale -= 0.135; //damage done by mobs increases each level
game.dmgScale -= 0.11; //damage done by mobs increases each level
if (game.dmgScale < 0.1) game.dmgScale = 0.1;
b.dmgScale /= 0.93; //damage done by player decreases each level
game.accelScale /= 1.02 //mob acceleration increases each level