rebalancing why
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@@ -50,7 +50,7 @@ const level = {
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// if (level.isBuildRun) num++
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for (let i = 0; i < num; i++) {
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game.difficulty++
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game.dmgScale += 0.135; //damage done by mobs increases each level
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game.dmgScale += 0.11; //damage done by mobs increases each level
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b.dmgScale *= 0.93; //damage done by player decreases each level
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game.accelScale *= 1.02 //mob acceleration increases each level
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game.lookFreqScale *= 0.98 //mob cycles between looks decreases each level
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@@ -61,7 +61,7 @@ const level = {
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difficultyDecrease(num = 1) { //used in easy mode for game.reset()
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for (let i = 0; i < num; i++) {
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game.difficulty--
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game.dmgScale -= 0.135; //damage done by mobs increases each level
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game.dmgScale -= 0.11; //damage done by mobs increases each level
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if (game.dmgScale < 0.1) game.dmgScale = 0.1;
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b.dmgScale /= 0.93; //damage done by player decreases each level
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game.accelScale /= 1.02 //mob acceleration increases each level
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