rebalancing why
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@@ -2,6 +2,8 @@
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/* TODO: *******************************************
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*****************************************************
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mod: bullets neutralize forward mob velocity on hit
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boss: bacteria boss, duplicates when player is in range
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mod: remove all guns from the game, but double health, shields, and damage
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@@ -327,7 +329,11 @@ const build = {
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spawn.setSpawnList(); //gives random mobs, not starter
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game.startGame();
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let difficulty = build.list.length * game.difficultyMode - 1
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if (game.difficultyMode === 0) difficulty = build.list.length * 1 - 6 - 1
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if (game.difficultyMode === 0) {
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difficulty = build.list.length * 1 - 6 - 1
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game.isEasyMode = true;
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}
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if (game.difficultyMode === 4) level.difficultyIncrease(6)
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level.difficultyIncrease(difficulty)
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level.isBuildRun = true;
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