grenadier
new mobs - grenadier and grenadierBoss tech drone repair has a 25% chance to use ammo, was 33%
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39
todo.txt
39
todo.txt
@@ -1,23 +1,8 @@
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******************************************************** NEXT PATCH ********************************************************
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to prevent misclicks when you grab two power ups in a row there is a 1/2 second delay before power up selections can register
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I also added in a 0.25 fade in effect on the power up selection menu. Can you tell?
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new mobs - grenadier and grenadierBoss
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tech: pseudoscience - adds 0-4 JUNK to the potential tech pool (was 1-5 JUNK)
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tech quenching - now increases max health and does harm for over healing from heal power ups
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(was for heals at max health)
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foam tech necrophoresis now makes less foam spawns if the total number of bullets is high
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to help with lag when killing packs of mobs
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preparation for more lore chapters
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reworked the lore conversation code to make it easier to write
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also lore conversations should now have better timing between the text and voice
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lore conversations can now recover from some speech errors and try again with safer settings
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this seems to allow speech on my firefox browser
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added a console command to make it easier to quickly unlock testing mode
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lore.unlockTesting()
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pressing "b" in testing mode now gives you 10000 research and the damage from research tech
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tech drone repair has a 25% chance to use ammo, was 33%
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******************************************************** TODO ********************************************************
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@@ -30,20 +15,6 @@ tech: quantized shields - harmonic standing wave field can only lose 33 energy p
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the blocked value only scales up to 2x or 4x (33 energy) blocked
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doesn't stack with spherical tech
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tech: weak anthropic principle - instead of dieing drain 100 energy
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too similar to MEE?
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drain all your energy? or just 100
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possible overpowered synergies
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piezoelectricity, have to not activate
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use SpeechSynthesis.speaking = T/F to generate the correct wait time on lore speech API and in game console text
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https://developer.mozilla.org/en-US/docs/Web/API/Web_Speech_API
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or use the event listener to run even when speech ends
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utterThis.addEventListener('end', function(event) {
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console.log('Utterance has finished being spoken after ' + event.elapsedTime + ' milliseconds.');
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});
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in testing mode console log the body you click on
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make a tech that improves all charge guns
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@@ -205,9 +176,6 @@ n-gon outreach ideas
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******************************************************** BUGS ********************************************************
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firefox ends if you try to use the voice API with an india voice
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need to look at all voices and choose one that is available or go to default
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death while in power up selection menu doesn't reset properly
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of course it's not possible to die in this menu unless you use testing and shift+X
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@@ -287,6 +255,9 @@ map: observatory
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******************************************************** MOBS ********************************************************
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mob bullets that explode (use the pulsar effect)
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mobs that explode before they die (use the pulsar effect)
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mob mechanics
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use the force at a location effect, like the plasma field
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Matter.Body.applyForce(who, path[1], force)
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