grenadier
new mobs - grenadier and grenadierBoss tech drone repair has a 25% chance to use ammo, was 33%
This commit is contained in:
10
js/level.js
10
js/level.js
@@ -2244,10 +2244,12 @@ const level = {
|
||||
spawn.mapRect(6700, -1800, 800, 2600); //right wall
|
||||
spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
|
||||
|
||||
spawn.starter(1900, -500, 200) //big boy
|
||||
// spawn.grower(1900, -500)
|
||||
// spawn.starter(1900, -500, 200) //big boy
|
||||
// spawn.pulseShooter(1900, -500)
|
||||
// spawn.pulsarBoss(1900, -500)
|
||||
// spawn.shooterBoss(1900, -500)
|
||||
spawn.grenadierBoss(1900, -500)
|
||||
|
||||
spawn.shieldingBoss(1900, -500)
|
||||
// spawn.historyBoss(1200, -500)
|
||||
// spawn.laserTargetingBoss(1600, -400)
|
||||
// spawn.hopper(1600, -500)
|
||||
@@ -2261,7 +2263,7 @@ const level = {
|
||||
// spawn.laser(1200, -500)
|
||||
// spawn.shield(mob[mob.length - 1], 1800, -120, 1);
|
||||
|
||||
// spawn.nodeGroup(1200, -500, "pulsar")
|
||||
// spawn.nodeGroup(1200, -500, "grenadier")
|
||||
// spawn.snakeBoss(1200, -500)
|
||||
// spawn.suckerBoss(2900, -500)
|
||||
// spawn.randomMob(1600, -500)
|
||||
|
||||
Reference in New Issue
Block a user