swarn gun
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@@ -743,17 +743,18 @@ const spawn = {
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}
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me.dmg = 0.14 * game.dmgScale;
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me.frictionAir = 0.03;
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me.torque -= me.inertia * 0.002
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Matter.Body.rotate(me, 0.25);
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// me.torque -= me.inertia * 0.002
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Matter.Body.setDensity(me, 0.03); //extra dense //normal is 0.001 //makes effective life much larger
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// spawn.shield(me, x, y, 1); //not working, not sure why
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me.onDeath = function () {
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powerUps.spawnBossPowerUp(this.position.x, this.position.y)
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};
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me.rotateVelocity = 0.0035 * Math.sqrt(game.accelScale) * (level.levelsCleared > 8 ? 1 : -1)
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me.do = function () {
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this.fill = '#' + Math.random().toString(16).substr(-6); //flash colors
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// Matter.Body.rotate(this, -0.003 / (0.3 + this.health))
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this.torque -= this.inertia * 0.0000025 / (4 + this.health);
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Matter.Body.rotate(me, this.rotateVelocity)
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// this.torque -= this.inertia * 0.0000025 / (4 + this.health);
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Matter.Body.setVelocity(this, {
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x: 0,
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y: 0
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