swarn gun
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@@ -154,7 +154,7 @@ const mobs = {
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x: who.position.x,
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y: who.position.y,
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radius: Math.log(2 * dmg + 1.1) * 40,
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color: `rgba(255,${Math.floor(255*Math.random())},0,0.9)`,
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color: `rgba(255,${Math.floor(200*Math.random())},0,0.9)`,
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time: game.drawTime
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});
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}
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@@ -984,8 +984,7 @@ const mobs = {
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dmg /= Math.sqrt(this.mass)
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if (this.shield) dmg *= 0.04
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if (b.isModLowHealthDmg) dmg *= (3 / (2 + mech.health)) //up to 50% dmg at zero player health
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// if (b.isModFarAwayDmg) dmg *= 1 + Math.sqrt(Math.max(1000, Math.min(3500, this.distanceToPlayer())) - 1000) * 0.01 //up to 50% dmg at max range of 3500
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if (b.isModHarmDamage && mech.lastHarmCycle + 300 > mech.cycle) dmg *= 2;
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if (b.isModEnergyLoss) dmg *= 1.5;
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if (b.isModFarAwayDmg) dmg *= 1 + Math.sqrt(Math.max(500, Math.min(3000, this.distanceToPlayer())) - 500) * 0.0067 //up to 50% dmg at max range of 3500
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if (b.modEnergySiphon && dmg !== Infinity) mech.energy += Math.min(this.health, dmg) * b.modEnergySiphon
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