swarn gun
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10
js/level.js
10
js/level.js
@@ -14,9 +14,9 @@ const level = {
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start() {
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if (level.levelsCleared === 0) {
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// level.difficultyIncrease(9)
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// b.giveGuns("mine")
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// b.giveGuns("swarm")
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// mech.setField("time dilation field")
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// b.giveMod("irradiated needles");
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// b.giveMod("quantum immortality");
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// b.giveMod("reflective cavity");
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level.intro(); //starting level
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@@ -136,7 +136,7 @@ const level = {
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// powerUps.spawn(950, -425, "gun", false);
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// }
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spawn.nodeBoss(-500, -600, spawn.allowedBossList[Math.floor(Math.random() * spawn.allowedBossList.length)]);
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// spawn.nodeBoss(-500, -600, spawn.allowedBossList[Math.floor(Math.random() * spawn.allowedBossList.length)]);
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// spawn.lineBoss(-500, -600, spawn.allowedBossList[Math.floor(Math.random() * spawn.allowedBossList.length)]);
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// spawn.bodyRect(-135, -50, 50, 50);
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// spawn.bodyRect(-140, -100, 50, 50);
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@@ -147,8 +147,8 @@ const level = {
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// powerUps.spawn(450, -400, "mod", false, 6);
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// powerUps.spawn(450, -400, "mod", false);
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// spawn.bodyRect(-45, -100, 40, 50);
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spawn.starter(800, -450, 150);
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// spawn.cellBoss(400, -750);
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// spawn.starter(800, -450, 150);
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spawn.laserBoss(400, -750);
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// spawn.randomLevelBoss(400, -750)
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