field balance
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@@ -308,7 +308,7 @@ const b = {
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};
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const laserHitMob = function (dmg) {
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if (best.who.alive) {
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dmg *= b.dmgScale * 0.045;
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dmg *= b.dmgScale * 0.06;
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best.who.damage(dmg);
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best.who.locatePlayer();
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//draw mob damage circle
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