Composite replaces World
Matter.World has been replaced with Matter.Composite
matter.js deprecated World
could cause problems merging your old code
(replace World with Composite in your code)
tech: many worlds - now costs 1 research at the start of each level to activate
a nerf, but also a buff because if you like a build you can freeze it by not getting research
mine gun has 25% less ammo and 33% more damage
railgun now gets 50% more ammo, but it fires slower
fixed rail gun ammo drain on misfire bug
fixed experiment gun display bug
This commit is contained in:
72
todo.txt
72
todo.txt
@@ -1,19 +1,57 @@
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******************************************************** NEXT PATCH ********************************************************
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tech: chain reaction now requires vacuum bomb, but it increases grenade radius and damage 33%
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(and makes blocks explode)
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Matter.World has been replaced with Matter.Composite
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matter.js deprecated World
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could cause problems merging your old code
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(replace World with Composite in your code)
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needle gun fires with more regular timing
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needles despawn 1.5s faster, for performance reasons
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intro level power ups are relocated
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tech: decomposers renamed necrophage
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if mobs are one shotted before they see you, they no longer alert nearby mobs
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clicking on a mob in testing will log that mob in console
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tech: many worlds - now costs 1 research at the start of each level to activate
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a nerf, but also a buff because if you like a build you can freeze it by not getting research
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mine gun has 25% less ammo and 33% more damage
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railgun now gets 50% more ammo, but it fires slower
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fixed rail gun ammo drain on misfire bug
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fixed experiment gun display bug
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******************************************************** TODO ********************************************************
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dark mode
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build color pallets in a photo editor by redrawing in game screenshots
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what about just starting with setting the background to be a dark grey?
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const color = {
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map:
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blocks:
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background:
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shadows: (0,0,0,0.1)?
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bullets:
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mob:
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heal powerUps:
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tech powerUps:
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field powerUps:
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gun powerUps:
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damage circle:
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harm circle:
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}
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re-word the "reduce difficulty" text, so it's more clear what you get
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tech: Standing Wave: Shockwave. Use FIELD button to shrink your shield and charge up, release to unleash a Shockwave.
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make an area that prevents mob vision, like a bush you can hide in
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a static block with non collide on most things?
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it would be helpful if there was a mechanism to recover mobs that fly off the map
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add a ceiling system and a left/right walls system similar to the floor checks but only for mobs
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make non moving bosses not move after getting hit
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shooter, shielding,
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buff missiles?
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maybe they can release grenades after they explode, like CPT grenades?
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make the crouch rapid fire a tech, and make the missiles fire faster, and use less ammo?
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buff railgun
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buff mines
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make the player get a buff after using wormhole
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while energy lasts: drain energy and give damage buff
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@@ -193,9 +231,25 @@ n-gon outreach ideas
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******************************************************** BUGS ********************************************************
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map elements from labs not getting removed from matter.js, but they are removed from map[]
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seems to always be the top right room near the center. why???
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these 1-2 elements are probalby the last elements added to the engine
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floor in labs loot room, showed up on warehouse map once, invisible
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button floor and shelf that drops blocks from labs showed up invisible on next levels
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2 thin floors in loot room, rectangles
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2 of the 5 elements were not rectangles
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is labs too big?
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add a delay for loading maps?
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Matter.World module has now been replaced by Matter.Composite (is this a possible fix?)
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// for (let i = 0; i < array.length; ++i) Matter.World.remove(engine.world, array[i]);
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for (let i = 0; i < array.length; ++i) Matter.Composite.remove(engine.world, array[i]);
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sharing builds as html doesn't work for long lists...
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it shouldn't be sharing undefined at all
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probably some other problems too
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(might be fixed...)
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blocks on buttons teleport into the button endlessly if they are being slowly floated away
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maybe add a cooldown?
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@@ -203,7 +257,7 @@ blocks on buttons teleport into the button endlessly if they are being slowly fl
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ants marching outline doesn't sync right on safari anymore.
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door to exit in vats does nothing
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door to exit in level: vats does nothing
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did I do that?
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death while in power up selection menu doesn't reset properly
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