Composite replaces World
Matter.World has been replaced with Matter.Composite
matter.js deprecated World
could cause problems merging your old code
(replace World with Composite in your code)
tech: many worlds - now costs 1 research at the start of each level to activate
a nerf, but also a buff because if you like a build you can freeze it by not getting research
mine gun has 25% less ammo and 33% more damage
railgun now gets 50% more ammo, but it fires slower
fixed rail gun ammo drain on misfire bug
fixed experiment gun display bug
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@@ -526,7 +526,7 @@ const simulation = {
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m.spawn(); //spawns the player
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m.look = m.lookDefault
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} else {
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World.add(engine.world, [player])
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Composite.add(engine.world, [player])
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}
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simulation.isHorizontalFlipped = (Math.random() < 0.5) ? true : false //if true, some maps are flipped horizontally
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@@ -735,7 +735,8 @@ const simulation = {
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simulation.drawList = [];
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function removeAll(array) {
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for (let i = 0; i < array.length; ++i) Matter.World.remove(engine.world, array[i]);
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// for (let i = 0; i < array.length; ++i) Matter.Composite.remove(engine.world, array[i]);
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for (let i = 0; i < array.length; ++i) Matter.Composite.remove(engine.world, array[i]);
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}
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removeAll(map);
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map = [];
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@@ -882,7 +883,7 @@ const simulation = {
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y: level.exit.y + 30 * (Math.random() - 0.5)
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});
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} else {
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Matter.World.remove(engine.world, who[i]);
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Matter.Composite.remove(engine.world, who[i]);
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who.splice(i, 1);
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}
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}
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@@ -998,11 +999,8 @@ const simulation = {
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simulation.draw.mapPath.lineTo(vertices[0].x, vertices[0].y);
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}
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},
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mapFill: "#444",
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bodyFill: "rgba(140,140,140,0.85)", //"#999",
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bodyStroke: "#222",
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drawMapPath() {
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ctx.fillStyle = simulation.draw.mapFill;
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ctx.fillStyle = color.map;
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ctx.fill(simulation.draw.mapPath);
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},
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body() {
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@@ -1016,9 +1014,9 @@ const simulation = {
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ctx.lineTo(vertices[0].x, vertices[0].y);
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}
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ctx.lineWidth = 2;
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ctx.fillStyle = simulation.draw.bodyFill;
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ctx.fillStyle = color.block;
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ctx.fill();
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ctx.strokeStyle = simulation.draw.bodyStroke;
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ctx.strokeStyle = color.blockS;
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ctx.stroke();
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},
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cons() {
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@@ -1194,7 +1192,7 @@ const simulation = {
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map[len].collisionFilter.category = cat.map;
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map[len].collisionFilter.mask = cat.player | cat.map | cat.body | cat.bullet | cat.powerUp | cat.mob | cat.mobBullet;
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Matter.Body.setStatic(map[len], true); //make static
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World.add(engine.world, map[len]); //add to world
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Composite.add(engine.world, map[len]); //add to world
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simulation.draw.setPaths() //update map graphics
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} else if (e.which === 3) { //add body
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@@ -1209,7 +1207,7 @@ const simulation = {
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len = body.length - 1
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body[len].collisionFilter.category = cat.body;
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body[len].collisionFilter.mask = cat.player | cat.map | cat.body | cat.bullet | cat.mob | cat.mobBullet
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World.add(engine.world, body[len]); //add to world
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Composite.add(engine.world, body[len]); //add to world
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body[len].classType = "body"
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}
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}
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@@ -1230,12 +1228,12 @@ const simulation = {
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if (simulation.testing && e.keyCode === 90 && simulation.constructMapString.length) {
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if (simulation.constructMapString[simulation.constructMapString.length - 1][6] === 'm') { //remove map from current level
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const index = map.length - 1
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Matter.World.remove(engine.world, map[index]);
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Matter.Composite.remove(engine.world, map[index]);
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map.splice(index, 1);
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simulation.draw.setPaths() //update map graphics
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} else if (simulation.constructMapString[simulation.constructMapString.length - 1][6] === 'b') { //remove body from current level
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const index = body.length - 1
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Matter.World.remove(engine.world, body[index]);
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Matter.Composite.remove(engine.world, body[index]);
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body.splice(index, 1);
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}
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simulation.constructMapString.pop();
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