Composite replaces World

Matter.World has been replaced with Matter.Composite
  matter.js deprecated World
  could cause problems merging your old code
    (replace World with Composite in your code)

tech: many worlds - now costs 1 research at the start of each level to activate
  a nerf, but also a buff because if you like a build you can freeze it by not getting research

mine gun has 25% less ammo and 33% more damage

railgun now gets 50% more ammo, but it fires slower
fixed rail gun ammo drain on misfire bug

fixed experiment gun display bug
This commit is contained in:
landgreen
2021-08-06 09:20:37 -07:00
parent d8e891a681
commit aea9276cb2
13 changed files with 464 additions and 309 deletions

View File

@@ -305,7 +305,7 @@ const lore = {
lore.talkingColor = "#dff"
level.isHazardRise = true
//remove all bullets, so they can't get endless energy
for (let i = 0; i < bullet.length; ++i) Matter.World.remove(engine.world, bullet[i]);
for (let i = 0; i < bullet.length; ++i) Matter.Composite.remove(engine.world, bullet[i]);
bullet = [];
setTimeout(() => { lore.anand.text("I'm actually surprised you haven't been attacked by the adversarial network this time.") }, 500);
},
@@ -401,7 +401,7 @@ const lore = {
},
() => {
lore.talkingColor = "#dff";
setTimeout(() => { lore.anand.text("hurry back!") }, 1000);
setTimeout(() => { lore.anand.text("Hurry back!") }, 1000);
},
() => { lore.talkingColor = "#dff" },
],