varous balance changes

pilot wave field adjustments
pilot wave mod
This commit is contained in:
landgreen
2020-04-17 05:03:10 -07:00
parent 4e1c5467e3
commit ae8a3ec9ce
4 changed files with 153 additions and 158 deletions

View File

@@ -3,6 +3,8 @@
************** TODO - n-gon **************
mod pilot wave - nonlocality: works out of LOS
an effect when canceling a power up
ammo? heals?
50% chance for a mod, 25% heal, 25% ammo
@@ -13,19 +15,9 @@ liquid nitrogen cooling
uranium reactor core
Mobs get irradiated on contact with the player
add player Scent Trails for mod navigation
add player Scent Trails for mob navigation
https://abitawake.com/news/articles/enemy-ai-chasing-a-player-without-navigation2d-or-a-star-pathfinding
try adding a subtile shift of color towards red, green or blue
block, map, background, text? color
could be random as each level loads
player health becomes NaN
occurred a few times at higher levels
game.dmgScale, game.healScale not corrupted
didn't occur: shotgun / laser with all mods that have no requirements
mod - killing a stunned mob gives something
ammo or heal power up?
@@ -42,16 +34,12 @@ boss mob - just a faster and larger version of a springer mob
always shielded
consider combining with time skipper field?
pulse and time dilation only upgrades left with no dedicated mod
mob - time skipper: sends a pulse wave out that will cause time to jump forward 1 second.
mob stabber - extends one vector like the shooter, but quickly in order to stab
mob sniper - targeting laser, then a high speed, no gravity bullet
mod - nails do poison damage
mod - increase laser bot range, and reduce energy drain
mod - mines become a turret that fires nails