varous balance changes
pilot wave field adjustments pilot wave mod
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18
todo.txt
18
todo.txt
@@ -3,6 +3,8 @@
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************** TODO - n-gon **************
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mod pilot wave - nonlocality: works out of LOS
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an effect when canceling a power up
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ammo? heals?
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50% chance for a mod, 25% heal, 25% ammo
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@@ -13,19 +15,9 @@ liquid nitrogen cooling
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uranium reactor core
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Mobs get irradiated on contact with the player
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add player Scent Trails for mod navigation
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add player Scent Trails for mob navigation
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https://abitawake.com/news/articles/enemy-ai-chasing-a-player-without-navigation2d-or-a-star-pathfinding
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try adding a subtile shift of color towards red, green or blue
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block, map, background, text? color
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could be random as each level loads
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player health becomes NaN
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occurred a few times at higher levels
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game.dmgScale, game.healScale not corrupted
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didn't occur: shotgun / laser with all mods that have no requirements
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mod - killing a stunned mob gives something
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ammo or heal power up?
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@@ -42,16 +34,12 @@ boss mob - just a faster and larger version of a springer mob
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always shielded
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consider combining with time skipper field?
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pulse and time dilation only upgrades left with no dedicated mod
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mob - time skipper: sends a pulse wave out that will cause time to jump forward 1 second.
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mob stabber - extends one vector like the shooter, but quickly in order to stab
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mob sniper - targeting laser, then a high speed, no gravity bullet
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mod - nails do poison damage
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mod - increase laser bot range, and reduce energy drain
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mod - mines become a turret that fires nails
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