fleas please
tech: colony - sporangium discharge 38% more stuff, but it has a chance to discharge random bullet type tech: annelids renamed -> K-selection - fleas and worms are bigger and do more damage tech: anti-shear topology now applies to grenades, shotgun so basically everything that matters no longer a "gun tech"
This commit is contained in:
38
todo.txt
38
todo.txt
@@ -1,21 +1,10 @@
|
||||
******************************************************** NEXT PATCH **************************************************
|
||||
|
||||
tech: fleas - replace spores with little hoppers
|
||||
|
||||
frame-dragging - time dilation field stops time when you aren't moving or firing, +33% defense
|
||||
the odds of finding this tech is low because I find it kinda annoying, but maybe you will like it
|
||||
|
||||
molecular assembler field energy meter is yellow
|
||||
wormhole is lavender
|
||||
perfect diamagnetism is blue
|
||||
time dilation is green blue
|
||||
pilot wave is black
|
||||
|
||||
new room in labs: hopBossMom
|
||||
harpoon now auto targets by default, but disabled when crouched
|
||||
pulse + neocognitron auto targeting also disabled when crouched
|
||||
|
||||
bug fixes
|
||||
tech: colony - sporangium discharge 38% more stuff, but it has a chance to discharge random bullet type
|
||||
tech: annelids renamed -> K-selection - fleas and worms are bigger and do more damage
|
||||
tech: anti-shear topology now applies to grenades, shotgun so basically everything that matters
|
||||
no longer a "gun tech"
|
||||
|
||||
*********************************************************** TODO *****************************************************
|
||||
|
||||
@@ -24,25 +13,8 @@ fleas
|
||||
zero velocity while on short delay? try it?
|
||||
flea tech:
|
||||
add a delay to flea jumping also +dmg
|
||||
reduce lifespan after hitting mob, like drones
|
||||
but add in a long cooldown after a hit
|
||||
mid flight attraction towards nearby mobs?
|
||||
if close to mob and line of sight: set isAttached flag = true
|
||||
draw a line to mob, attraction
|
||||
reset isAttached to false after: 1-2s or distance gets too big
|
||||
tech for shotgun?
|
||||
|
||||
anti-shear topology apply to grenades too? and other less useful bullets
|
||||
then open up tech requirements
|
||||
|
||||
menagerie: sporangium release a variety of things
|
||||
spores, worms, hoppers, drones, iceIX?, foam?, missiles?
|
||||
benefit: they release more stuff than normal
|
||||
|
||||
swim through slime
|
||||
hold up to float while in slime?
|
||||
|
||||
level element: exploding barrels
|
||||
molecular fabricator defaults to random type on game load
|
||||
|
||||
improve mob invincible graphic
|
||||
opacity oscillates from 100% to 0%?
|
||||
|
||||
Reference in New Issue
Block a user