fleas please

tech: colony - sporangium discharge 38% more stuff, but it has a chance to discharge random bullet type
tech: annelids renamed -> K-selection - fleas and worms are bigger and do more damage
tech: anti-shear topology now applies to grenades, shotgun so basically everything that matters
  no longer a "gun tech"
This commit is contained in:
landgreen
2022-07-14 06:47:42 -07:00
parent 4e29a517fc
commit ae5c42e5bd
8 changed files with 183 additions and 193 deletions

View File

@@ -857,7 +857,7 @@ const simulation = {
if (tech.isMutualism && !tech.isEnergyHealth) {
for (let i = 0; i < bullet.length; i++) {
if (bullet[i].isMutualismActive) {
m.health += 0.005 + 0.005 * tech.isSporeWorm
m.health += 0.005 + 0.005 * (bullet[i].isSpore || bullet[i].isFlea)
if (m.health > m.maxHealth) m.health = m.maxHealth;
m.displayHealth();
}
@@ -878,6 +878,7 @@ const simulation = {
}
}
simulation.lastLogTime = 0; //clear previous messages
spawn.allowShields = true;
powerUps.totalPowerUps = powerUp.length
let holdTarget = (m.holdingTarget) ? m.holdingTarget : undefined //if player is holding something this remembers it before it gets deleted
tech.deathSpawnsFromBoss = 0;