fleas please
tech: colony - sporangium discharge 38% more stuff, but it has a chance to discharge random bullet type tech: annelids renamed -> K-selection - fleas and worms are bigger and do more damage tech: anti-shear topology now applies to grenades, shotgun so basically everything that matters no longer a "gun tech"
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@@ -857,7 +857,7 @@ const simulation = {
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if (tech.isMutualism && !tech.isEnergyHealth) {
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for (let i = 0; i < bullet.length; i++) {
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if (bullet[i].isMutualismActive) {
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m.health += 0.005 + 0.005 * tech.isSporeWorm
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m.health += 0.005 + 0.005 * (bullet[i].isSpore || bullet[i].isFlea)
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if (m.health > m.maxHealth) m.health = m.maxHealth;
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m.displayHealth();
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}
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@@ -878,6 +878,7 @@ const simulation = {
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}
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}
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simulation.lastLogTime = 0; //clear previous messages
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spawn.allowShields = true;
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powerUps.totalPowerUps = powerUp.length
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let holdTarget = (m.holdingTarget) ? m.holdingTarget : undefined //if player is holding something this remembers it before it gets deleted
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tech.deathSpawnsFromBoss = 0;
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