fleas please
tech: colony - sporangium discharge 38% more stuff, but it has a chance to discharge random bullet type tech: annelids renamed -> K-selection - fleas and worms are bigger and do more damage tech: anti-shear topology now applies to grenades, shotgun so basically everything that matters no longer a "gun tech"
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29
js/level.js
29
js/level.js
@@ -16,30 +16,27 @@ const level = {
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start() {
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if (level.levelsCleared === 0) { //this code only runs on the first level
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// simulation.enableConstructMode() //used to build maps in testing mode
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// level.difficultyIncrease(8 * 4) //30 is near max on hard //60 is near max on why
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// simulation.isHorizontalFlipped = true
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// m.addHealth(Infinity)
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// m.setField("molecular assembler")
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// b.giveGuns("spores")
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// tech.giveTech("fleas")
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// tech.giveTech("flagella")
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// b.guns[0].ammo = 10000
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// for (let i = 0; i < 1; ++i) tech.giveTech("mycelium manufacturing")
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// for (let i = 0; i < 9; ++i) tech.giveTech("WIMPs")
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// for (let i = 0; i < 100; ++i) tech.giveTech("nail-bot")
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// for (let i = 0; i < 1; ++i) tech.giveTech("necrophage")
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// for (let i = 0; i < 1; i++) tech.giveTech("cryodesiccation")
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "tech");
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "research");
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// m.maxHealth = m.health = 100
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// powerUps.research.changeRerolls(100000)
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// m.immuneCycle = Infinity //you can't take damage
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// powerUps.research.changeRerolls(100)
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// tech.tech[297].frequency = 100
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// b.guns[0].ammo = 10000
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// m.setField("molecular assembler") //molecular assembler time dilation
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// b.giveGuns("spores")
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// tech.giveTech("K-selection")
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// tech.giveTech("fleas")
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// tech.giveTech("colony")
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// tech.giveTech("mycelium manufacturing")
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// for (let i = 0; i < 100; ++i) tech.giveTech("nail-bot")
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// for (let i = 0; i < 1; ++i) tech.giveTech("necrophage")
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// for (let i = 0; i < 1; i++) tech.giveTech("cryodesiccation")
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "tech");
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "research");
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// spawn.starter(1900, -500, 200)
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// for (let i = 0; i < 10; ++i) spawn.hopBullet(1900, -500)
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// spawn.hopMomBoss(1900, -500)
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// spawn.grenadier(1900, -1450, 10)
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// level.difficultyIncrease(8 * 4) //30 is near max on hard //60 is near max on why
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// level.testing(); //not in rotation, used for testing
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// for (let i = 0; i < 7; ++i) powerUps.directSpawn(m.pos.x + 50 * Math.random(), m.pos.y + 50 * Math.random(), "research");
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// for (let i = 0; i < 4; ++i) powerUps.directSpawn(m.pos.x + 50 * Math.random(), m.pos.y + 50 * Math.random(), "tech");
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