fleas please

tech: colony - sporangium discharge 38% more stuff, but it has a chance to discharge random bullet type
tech: annelids renamed -> K-selection - fleas and worms are bigger and do more damage
tech: anti-shear topology now applies to grenades, shotgun so basically everything that matters
  no longer a "gun tech"
This commit is contained in:
landgreen
2022-07-14 06:47:42 -07:00
parent 4e29a517fc
commit ae5c42e5bd
8 changed files with 183 additions and 193 deletions

View File

@@ -16,30 +16,27 @@ const level = {
start() {
if (level.levelsCleared === 0) { //this code only runs on the first level
// simulation.enableConstructMode() //used to build maps in testing mode
// level.difficultyIncrease(8 * 4) //30 is near max on hard //60 is near max on why
// simulation.isHorizontalFlipped = true
// m.addHealth(Infinity)
// m.setField("molecular assembler")
// b.giveGuns("spores")
// tech.giveTech("fleas")
// tech.giveTech("flagella")
// b.guns[0].ammo = 10000
// for (let i = 0; i < 1; ++i) tech.giveTech("mycelium manufacturing")
// for (let i = 0; i < 9; ++i) tech.giveTech("WIMPs")
// for (let i = 0; i < 100; ++i) tech.giveTech("nail-bot")
// for (let i = 0; i < 1; ++i) tech.giveTech("necrophage")
// for (let i = 0; i < 1; i++) tech.giveTech("cryodesiccation")
// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "tech");
// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "research");
// m.maxHealth = m.health = 100
// powerUps.research.changeRerolls(100000)
// m.immuneCycle = Infinity //you can't take damage
// powerUps.research.changeRerolls(100)
// tech.tech[297].frequency = 100
// b.guns[0].ammo = 10000
// m.setField("molecular assembler") //molecular assembler time dilation
// b.giveGuns("spores")
// tech.giveTech("K-selection")
// tech.giveTech("fleas")
// tech.giveTech("colony")
// tech.giveTech("mycelium manufacturing")
// for (let i = 0; i < 100; ++i) tech.giveTech("nail-bot")
// for (let i = 0; i < 1; ++i) tech.giveTech("necrophage")
// for (let i = 0; i < 1; i++) tech.giveTech("cryodesiccation")
// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "tech");
// for (let i = 0; i < 10; i++) powerUps.directSpawn(450, -50, "research");
// spawn.starter(1900, -500, 200)
// for (let i = 0; i < 10; ++i) spawn.hopBullet(1900, -500)
// spawn.hopMomBoss(1900, -500)
// spawn.grenadier(1900, -1450, 10)
// level.difficultyIncrease(8 * 4) //30 is near max on hard //60 is near max on why
// level.testing(); //not in rotation, used for testing
// for (let i = 0; i < 7; ++i) powerUps.directSpawn(m.pos.x + 50 * Math.random(), m.pos.y + 50 * Math.random(), "research");
// for (let i = 0; i < 4; ++i) powerUps.directSpawn(m.pos.x + 50 * Math.random(), m.pos.y + 50 * Math.random(), "tech");