fleas please
tech: colony - sporangium discharge 38% more stuff, but it has a chance to discharge random bullet type tech: annelids renamed -> K-selection - fleas and worms are bigger and do more damage tech: anti-shear topology now applies to grenades, shotgun so basically everything that matters no longer a "gun tech"
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@@ -188,7 +188,7 @@ function collisionChecks(event) {
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obj.beforeDmg(mob[k]); //some bullets do actions when they hits things, like despawn //forces don't seem to work here
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let dmg = m.dmgScale * (obj.dmg + 0.15 * obj.mass * Vector.magnitude(Vector.sub(mob[k].velocity, obj.velocity)))
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if (tech.isCrit && mob[k].isStunned) dmg *= 4
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// console.log(dmg)
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// console.log(dmg) //remove this
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mob[k].damage(dmg);
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if (mob[k].alive) mob[k].foundPlayer();
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if (mob[k].damageReduction) {
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